444 lines
12 KiB
Markdown
444 lines
12 KiB
Markdown
English | [简体中文](./README.md)
|
||
|
||
# Introduction
|
||
|
||
You don't need to focus on implementation of Scratch3.0 functionality. Only use simple JavaScript language to call Scratch functions.
|
||
|
||
|
||
## That can be implemented
|
||
|
||
- load project
|
||
- upload project
|
||
- change style
|
||
- mobile scratch player
|
||
- virtual keyboard
|
||
- change block size
|
||
- hidden block category or specific block
|
||
- custom assets library
|
||
- backpack API
|
||
- and more……
|
||
|
||
### The case
|
||
|
||
The Teaching system is embed this project.
|
||
|
||
website:https://teaching.vip
|
||
|
||
source:http://github.com/open-scratch/teaching-open
|
||
|
||
### Secondary development
|
||
|
||
- install dependencies
|
||
npm install
|
||
|
||
- debug
|
||
npm start
|
||
|
||
- build for productioin
|
||
npm run build:prod
|
||
|
||
|
||
# Quickly to use
|
||
|
||
## use DEMO
|
||
|
||
After build, see `index.html` and `player.html`.
|
||
|
||
## Inject to page
|
||
|
||
|
||
import `lib.min.js` and `chunks/gui.js`, scratch will render into`<div id="scratch"></div>`。
|
||
|
||
Do not forget to edit `window.scratchConfig`
|
||
|
||
|
||
# Document
|
||
|
||
## initial config
|
||
|
||
Notice: The window.scratchConfig object need created before import `lib.min.js`
|
||
|
||
This is a complete configuration example
|
||
|
||
```js
|
||
window.scratchConfig = {
|
||
session: {
|
||
token: "", // user token
|
||
username: "Username" // user name
|
||
},
|
||
backpack:{
|
||
enable: true, // enable backpack
|
||
api: "/api/teaching/scratch/backpack", //backpack API
|
||
},
|
||
cloudData:{
|
||
enable: true, //enable cloud data
|
||
id: "create", //default cloud data ID
|
||
api: "127.0.0.1:1234/api/websocket/scratch/cloudData" //cloud data API
|
||
},
|
||
projectInfo: {//project info
|
||
projectName: "",
|
||
authorUsername: "admin",
|
||
authorAvatar: './static/avatar.png',
|
||
},
|
||
logo: {
|
||
show: true, //is visible
|
||
url: "./static/logo.png", //logo url, support base64 images
|
||
handleClickLogo: () => { //handle logo click event
|
||
}
|
||
},
|
||
menuBar: {
|
||
//menu bar style
|
||
style: {
|
||
background: 'hsla(215, 100%, 65%, 1)',
|
||
},
|
||
//new project button
|
||
newButton:{
|
||
show: true, //is visible
|
||
handleBefore(){
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
},
|
||
//load project from computer button
|
||
loadFileButton:{
|
||
show: true, //is visible
|
||
handleBefore(){
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
},
|
||
//save project to computer button
|
||
saveFileButton:{
|
||
show: true, //is visible
|
||
handleBefore(){
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
},
|
||
//turbo mode button
|
||
turboModeButton:{
|
||
show: true //is visible
|
||
},
|
||
//help button
|
||
helpButton:{
|
||
show: true, //is visible
|
||
handleBefore:()=>{
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
},
|
||
//my stuff button
|
||
myStuff:{
|
||
show: true, //is visible
|
||
url: '/myProject' //my project href
|
||
},
|
||
//user avatar button
|
||
userAvatar:{
|
||
show: true, //is visible
|
||
username: '未登录', //user name
|
||
avatar: './static/avatar.png', //avatar image url
|
||
handleClick(){
|
||
//handle click avatar button
|
||
}
|
||
},
|
||
//custom buttons
|
||
customButtons: [
|
||
{
|
||
show: true, //is visible
|
||
buttonName: 'Share', //button label name
|
||
style:{ //button style
|
||
color: 'white',
|
||
background: 'hsla(30, 100%, 55%, 1)',
|
||
},
|
||
handleClick:()=>{ //button click event
|
||
window.scratch.getProjectCover(cover => {
|
||
//TODO got project cover
|
||
})
|
||
window.scratch.getProjectFile(file => {
|
||
//TODO got project file
|
||
})
|
||
// got project name
|
||
var projectName = window.scratch.getProjectName()
|
||
console.log(projectName);
|
||
}
|
||
},
|
||
//You can add more buttons
|
||
]
|
||
},
|
||
blocks:{
|
||
// block scale
|
||
scale: 0.8,
|
||
// hide block catagorys (catagory code see appendix)
|
||
// window.vm.emitWorkspaceUpdate()
|
||
hideCatagorys:[],
|
||
//hide some blocks (block code see appendix)
|
||
hideBlocks:[],
|
||
},
|
||
stageArea:{ //stage setting
|
||
fullscreenButton:{ //fullscreen button
|
||
show: true,
|
||
handleBeforeSetStageUnFull(){ //拦截退出全屏,返回true继续执行
|
||
return true
|
||
},
|
||
handleBeforeSetStageFull(){ //拦截全屏,返回true继续执行
|
||
return true
|
||
}
|
||
},
|
||
startButton:{ //stat button
|
||
show: true,
|
||
handleBeforeStart(){
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
},
|
||
stopButton:{ // stop button
|
||
show: true,
|
||
handleBeforeStop(){
|
||
//handle before click button event, return 'true' to continue
|
||
return true
|
||
}
|
||
}
|
||
},
|
||
//scratch vm initialized
|
||
handleVmInitialized: (vm) => {
|
||
window.vm = vm
|
||
},
|
||
//when create project or loaded project will call this function
|
||
handleProjectLoaded:() => {
|
||
},
|
||
//when default project loaded will call this function
|
||
handleDefaultProjectLoaded:() => {
|
||
},
|
||
//default project url
|
||
defaultProjectURL: "./static/project.sb3",
|
||
//assets library setting
|
||
assets:{
|
||
//asset host
|
||
assetHost: './static',
|
||
//asset index url
|
||
defaultIndex:{
|
||
sprites: "./static/json_index/sprites.json",
|
||
costumes: "./static/json_index/costumes.json",
|
||
backdrops: "./static/json_index/backdrops.json",
|
||
sounds: "./static/json_index/sounds.json"
|
||
},
|
||
//handle before sprites library open
|
||
handleBeforeSpriteLibraryOpen(){
|
||
// append assets
|
||
// window.scratch.pushSpriteLibrary(Arrays)
|
||
return true;
|
||
},
|
||
//handle before costumes library open
|
||
handleBeforeCostumesLibraryOpen(){
|
||
return true;
|
||
},
|
||
//handle before backdrops library open
|
||
handleBeforeBackdropsLibraryOpen(){
|
||
return true;
|
||
},
|
||
//handle before sounds library open
|
||
handleBeforeSoundLibraryOpen(){
|
||
return true;
|
||
}
|
||
},
|
||
}
|
||
```
|
||
|
||
## API
|
||
|
||
### ScratchVm Object
|
||
|
||
It's scratch-vm instance object, You can call scratch virtual machine API from outside.
|
||
|
||
scratch-vm APIs:
|
||
|
||
- vm.saveProjectSb3()
|
||
- vm.loadProject(file)
|
||
- vm.greenFlag()
|
||
- vm.stopAll()
|
||
- vm.emitWorkspaceUpdate()
|
||
- ……
|
||
|
||
[Scratch-vm document](./doc/scratch-vm/index.html)
|
||
|
||
### load project
|
||
|
||
`window.scratch.loadProject(url, callback)`
|
||
|
||
You can also use vm.loadProject
|
||
|
||
example
|
||
```
|
||
window.scratch.loadProject(url, ()=>{
|
||
console.log("load project finished")
|
||
})
|
||
|
||
```
|
||
|
||
### get project file
|
||
|
||
`window.scratch.getProjectFile(callback)`
|
||
|
||
You can also use vm.saveProjectSb3
|
||
|
||
example
|
||
```
|
||
window.scratch.getProjectFile((file)=>{
|
||
console.log(file)
|
||
//upload this file to server
|
||
})
|
||
```
|
||
|
||
### get project cover
|
||
|
||
`window.scratch.getProjectCover(callback)`
|
||
|
||
example
|
||
```
|
||
window.scratch.getProjectCover((file)=>{
|
||
console.log(file)
|
||
//upload this file to server
|
||
})
|
||
```
|
||
|
||
### get project name
|
||
|
||
`window.scratch.getProjectName()`
|
||
|
||
### set project name
|
||
|
||
`window.scratch.setProjectName(projectName)`
|
||
|
||
### set player only mode
|
||
|
||
example
|
||
```js
|
||
window.scratch.setPlayerOnly(true)
|
||
```
|
||
|
||
### fullscreen mode
|
||
|
||
example
|
||
```js
|
||
window.scratch.setFullScreen(true)
|
||
```
|
||
|
||
### append assets library
|
||
|
||
You can dynamically add the asset index to the library. You need to await user to open the asset library and then call this method.
|
||
|
||
The parameter is an array of assets indexes. See the files in 'josn_index' folder.
|
||
|
||
|
||
#### append sprite assets
|
||
`window.scratch.pushSpritesLibrary(Arrays)`
|
||
|
||
#### append costumes assets
|
||
`window.scratch.pushCostumesLibrary(Arrays)`
|
||
|
||
#### append backdrops assets
|
||
`window.scratch.pushBackdropsLibrary(Arrays)`
|
||
|
||
#### append sounds assets
|
||
`window.scratch.pushSoundLibrary(Arrays)`
|
||
|
||
example
|
||
```js
|
||
window.scratch.pushSoundLibrary(
|
||
[{
|
||
"name": "My Custom Sound",
|
||
"tags": [
|
||
"music",
|
||
],
|
||
"assetId": "5cb46ddd903fc2c9976ff881df9273c9",
|
||
"dataFormat": "",
|
||
"md5ext": "5cb46ddd903fc2c9976ff881df9273c9.wav",
|
||
"sampleCount": 11840,
|
||
"rate": 44100
|
||
}]
|
||
)
|
||
```
|
||
|
||
#### set cloud data ID
|
||
`window.scratch.setCloudId(id)`
|
||
|
||
# Appendix
|
||
|
||
## block catagory code
|
||
|
||
motion looks sound events control sensing operators variables myBlocks
|
||
|
||
## block code
|
||
|
||
### motion
|
||
|
||
motion_movesteps motion_turnright motion_turnleft motion_goto motion_gotoxy motion_glideto
|
||
motion_glidesecstoxy motion_pointindirection motion_pointtowards motion_changexby motion_setx
|
||
motion_changeyby motion_sety motion_ifonedgebounce motion_setrotationstyle motion_xposition motion_yposition motion_direction
|
||
|
||
### looks
|
||
|
||
looks_sayforsecs looks_say looks_thinkforsecs looks_think looks_switchbackdropto looks_switchbackdroptoandwait looks_nextbackdrop
|
||
looks_switchcostumeto looks_nextcostume looks_switchbackdropto looks_nextbackdrop looks_changesizeby looks_setsizeto looks_changeeffectby
|
||
looks_seteffectto looks_cleargraphiceffects looks_show looks_hide looks_gotofrontback looks_goforwardbackwardlayers looks_backdropnumbername
|
||
looks_costumenumbername looks_backdropnumbername looks_size
|
||
|
||
### sound
|
||
|
||
sound_playuntildone sound_play sound_stopallsounds sound_changeeffectby sound_seteffectto sound_cleareffects
|
||
sound_changevolumeby sound_setvolumeto sound_volume
|
||
|
||
### event
|
||
|
||
event_whenflagclicked event_whenkeypressed event_whenstageclicked event_whenthisspriteclicked event_whenbackdropswitchesto
|
||
event_whengreaterthan event_whenbroadcastreceived event_broadcast event_broadcastandwait
|
||
|
||
### control
|
||
|
||
control_wait control_repeat control_forever control_if control_if_else control_wait_until control_repeat_until control_stop
|
||
control_create_clone_of control_start_as_clone control_create_clone_of control_delete_this_clone
|
||
|
||
### sensing
|
||
|
||
sensing_touchingobject sensing_touchingcolor sensing_coloristouchingcolor sensing_distanceto sensing_askandwait sensing_answer
|
||
sensing_keypressed sensing_mousedown sensing_mousex sensing_mousey sensing_setdragmode sensing_loudness sensing_timer sensing_resettimer
|
||
sensing_of sensing_current sensing_dayssince2000 sensing_username
|
||
|
||
### operator
|
||
|
||
operator_add operator_subtract operator_multiply operator_divide operator_random operator_gt operator_lt operator_equals operator_and
|
||
operator_or operator_not operator_join operator_letter_of operator_length operator_contains operator_mod operator_round operator_mathop
|
||
|
||
|
||
## player virtual keyboard example
|
||
|
||
first import jQuery
|
||
|
||
```js
|
||
function regKeyEvent(selector, key, keyCode) {
|
||
console.log("reg key event:" + key)
|
||
$(selector).on("touchstart", function(event) {
|
||
vm.postIOData("keyboard", {
|
||
keyCode: keyCode,
|
||
key: key,
|
||
isDown: true,
|
||
});
|
||
event.preventDefault();
|
||
});
|
||
$(selector).on("touchend", function() {
|
||
vm.postIOData("keyboard", {
|
||
keyCode: keyCode,
|
||
key: key,
|
||
isDown: false,
|
||
});
|
||
event.preventDefault();
|
||
});
|
||
}
|
||
|
||
regKeyEvent(".button_space", " ", 32)
|
||
regKeyEvent(".button_down", "ArrowDown", 40)
|
||
regKeyEvent(".button_up", "ArrowUp", 38)
|
||
regKeyEvent(".button_left", "ArrowLeft", 37)
|
||
regKeyEvent(".button_right", "ArrowRight", 39)
|
||
|
||
``` |