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href="Blocks.html#runAllMonitored">runAllMonitored</a></li><li data-type='method'><a href="Blocks.html#toXML">toXML</a></li><li data-type='method'><a href="Blocks.html#updateAssetName">updateAssetName</a></li><li data-type='method'><a href="Blocks.html#updateBlocksAfterVarRename">updateBlocksAfterVarRename</a></li><li data-type='method'><a href="Blocks.html#updateTargetSpecificBlocks">updateTargetSpecificBlocks</a></li></ul></li><li><a href="Boost.html">Boost</a><ul class='methods'><li data-type='method'><a href="Boost.html#_clearPort">_clearPort</a></li><li data-type='method'><a href="Boost.html#_onConnect">_onConnect</a></li><li data-type='method'><a href="Boost.html#_onMessage">_onMessage</a></li><li data-type='method'><a href="Boost.html#_pingDevice">_pingDevice</a></li><li data-type='method'><a href="Boost.html#_registerSensorOrMotor">_registerSensorOrMotor</a></li><li data-type='method'><a href="Boost.html#boostColorForIndex">boostColorForIndex</a></li><li data-type='method'><a href="Boost.html#connect">connect</a></li><li data-type='method'><a href="Boost.html#disconnect">disconnect</a></li><li data-type='method'><a href="Boost.html#generateInputCommand">generateInputCommand</a></li><li data-type='method'><a href="Boost.html#generateOutputCommand">generateOutputCommand</a></li><li data-type='method'><a href="Boost.html#isConnected">isConnected</a></li><li data-type='method'><a href="Boost.html#motor">motor</a></li><li data-type='method'><a href="Boost.html#reset">reset</a></li><li data-type='method'><a href="Boost.html#scan">scan</a></li><li data-type='method'><a href="Boost.html#send">send</a></li><li data-type='method'><a href="Boost.html#setLED">setLED</a></li><li data-type='method'><a href="Boost.html#setLEDMode">setLEDMode</a></li><li data-type='method'><a href="Boost.html#stopAll">stopAll</a></li><li data-type='method'><a href="Boost.html#stopAllMotors">stopAllMotors</a></li></ul></li><li><a href="BoostMotor.html">BoostMotor</a><ul class='methods'><li 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data-type='method'><a href="BT.html#handleDisconnectError">handleDisconnectError</a></li><li data-type='method'><a href="BT.html#isConnected">isConnected</a></li><li data-type='method'><a href="BT.html#requestPeripheral">requestPeripheral</a></li></ul></li><li><a href="CanvasPool.html">CanvasPool</a><ul class='methods'><li data-type='method'><a href="CanvasPool.html#clear">clear</a></li><li data-type='method'><a href="CanvasPool.html#create">create</a></li><li data-type='method'><a href="CanvasPool.html#release">release</a></li></ul></li><li><a href="CentralDispatch.html">CentralDispatch</a><ul class='methods'><li data-type='method'><a href="CentralDispatch.html#_getServiceProvider">_getServiceProvider</a></li><li data-type='method'><a href="CentralDispatch.html#_onDispatchMessage">_onDispatchMessage</a></li><li data-type='method'><a href="CentralDispatch.html#addWorker">addWorker</a></li><li data-type='method'><a href="CentralDispatch.html#callSync">callSync</a></li><li 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href="Cloud.html#updateCloudVariable">updateCloudVariable</a></li></ul></li><li><a href="Comment.html">Comment</a></li><li><a href="EV3Motor.html">EV3Motor</a><ul class='methods'><li data-type='method'><a href="EV3Motor.html#_portMask">_portMask</a></li><li data-type='method'><a href="EV3Motor.html#_runValues">_runValues</a></li><li data-type='method'><a href="EV3Motor.html#coast">coast</a></li><li data-type='method'><a href="EV3Motor.html#coastAfter">coastAfter</a></li><li data-type='method'><a href="EV3Motor.html#turnOnFor">turnOnFor</a></li></ul></li><li><a href="GdxFor.html">GdxFor</a><ul class='methods'><li data-type='method'><a href="GdxFor.html#_onConnect">_onConnect</a></li><li data-type='method'><a href="GdxFor.html#_onSensorValueChanged">_onSensorValueChanged</a></li><li data-type='method'><a href="GdxFor.html#connect">connect</a></li><li data-type='method'><a href="GdxFor.html#disconnect">disconnect</a></li><li data-type='method'><a href="GdxFor.html#isConnected">isConnected</a></li><li data-type='method'><a href="GdxFor.html#reset">reset</a></li><li data-type='method'><a href="GdxFor.html#scan">scan</a></li></ul></li><li><a href="MicroBit.html">MicroBit</a><ul class='methods'><li data-type='method'><a href="MicroBit.html#_checkPinState">_checkPinState</a></li><li data-type='method'><a href="MicroBit.html#_onConnect">_onConnect</a></li><li data-type='method'><a href="MicroBit.html#_onMessage">_onMessage</a></li><li data-type='method'><a href="MicroBit.html#connect">connect</a></li><li data-type='method'><a href="MicroBit.html#disconnect">disconnect</a></li><li data-type='method'><a href="MicroBit.html#displayMatrix">displayMatrix</a></li><li data-type='method'><a href="MicroBit.html#displayText">displayText</a></li><li data-type='method'><a href="MicroBit.html#isConnected">isConnected</a></li><li data-type='method'><a href="MicroBit.html#reset">reset</a></li><li data-type='method'><a href="MicroBit.html#scan">scan</a></li><li data-type='method'><a href="MicroBit.html#send">send</a></li></ul></li><li><a href="Profiler.html">Profiler</a><ul class='methods'><li data-type='method'><a href="Profiler.html#.available">available</a></li><li data-type='method'><a href="Profiler.html#.idByName">idByName</a></li><li data-type='method'><a href="Profiler.html#.nameById">nameById</a></li><li data-type='method'><a href="Profiler.html#frame">frame</a></li><li data-type='method'><a href="Profiler.html#idByName">idByName</a></li><li data-type='method'><a href="Profiler.html#increment">increment</a></li><li data-type='method'><a href="Profiler.html#nameById">nameById</a></li><li data-type='method'><a href="Profiler.html#reportFrames">reportFrames</a></li><li data-type='method'><a href="Profiler.html#start">start</a></li><li data-type='method'><a href="Profiler.html#stop">stop</a></li></ul></li><li><a href="ProfilerFrame.html">ProfilerFrame</a></li><li><a href="RateLimiter.html">RateLimiter</a><ul class='methods'><li data-type='method'><a href="RateLimiter.html#okayToSend">okayToSend</a></li></ul></li><li><a href="RenderedTarget.html">RenderedTarget</a><ul class='methods'><li data-type='method'><a href="RenderedTarget.html#_getRenderedDirectionAndScale">_getRenderedDirectionAndScale</a></li><li data-type='method'><a href="RenderedTarget.html#addCostume">addCostume</a></li><li data-type='method'><a href="RenderedTarget.html#addSound">addSound</a></li><li data-type='method'><a href="RenderedTarget.html#clearEffects">clearEffects</a></li><li data-type='method'><a href="RenderedTarget.html#colorIsTouchingColor">colorIsTouchingColor</a></li><li data-type='method'><a href="RenderedTarget.html#deleteCostume">deleteCostume</a></li><li data-type='method'><a href="RenderedTarget.html#deleteSound">deleteSound</a></li><li data-type='method'><a href="RenderedTarget.html#dispose">dispose</a></li><li data-type='method'><a href="RenderedTarget.html#duplicate">duplicate</a></li><li data-type='method'><a href="RenderedTarget.html#getBounds">getBounds</a></li><li data-type='method'><a href="RenderedTarget.html#getBoundsForBubble">getBoundsForBubble</a></li><li data-type='method'><a href="RenderedTarget.html#getCostumeIndexByName">getCostumeIndexByName</a></li><li data-type='method'><a href="RenderedTarget.html#getCostumes">getCostumes</a></li><li data-type='method'><a href="RenderedTarget.html#getCurrentCostume">getCurrentCostume</a></li><li data-type='method'><a href="RenderedTarget.html#getName">getName</a></li><li data-type='method'><a href="RenderedTarget.html#getSounds">getSounds</a></li><li data-type='method'><a href="RenderedTarget.html#goBackwardLayers">goBackwardLayers</a></li><li data-type='method'><a href="RenderedTarget.html#goBehindOther">goBehindOther</a></li><li data-type='method'><a href="RenderedTarget.html#goForwardLayers">goForwardLayers</a></li><li data-type='method'><a href="RenderedTarget.html#goToBack">goToBack</a></li><li data-type='method'><a href="RenderedTarget.html#goToFront">goToFront</a></li><li data-type='method'><a href="RenderedTarget.html#initAudio">initAudio</a></li><li data-type='method'><a href="RenderedTarget.html#initDrawable">initDrawable</a></li><li data-type='method'><a href="RenderedTarget.html#isSprite">isSprite</a></li><li data-type='method'><a href="RenderedTarget.html#isTouchingColor">isTouchingColor</a></li><li data-type='method'><a href="RenderedTarget.html#isTouchingEdge">isTouchingEdge</a></li><li data-type='method'><a href="RenderedTarget.html#isTouchingObject">isTouchingObject</a></li><li data-type='method'><a href="RenderedTarget.html#isTouchingPoint">isTouchingPoint</a></li><li data-type='method'><a href="RenderedTarget.html#isTouchingSprite">isTouchingSprite</a></li><li data-type='method'><a href="RenderedTarget.html#keepInFence">keepInFence</a></li><li data-type='method'><a href="RenderedTarget.html#makeClone">makeClone</a></li><li data-type='method'><a href="RenderedTarget.html#onGreenFlag">onGreenFlag</a></li><li data-type='method'><a href="RenderedTarget.html#onStopAll">onStopAll</a></li><li data-type='method'><a href="RenderedTarget.html#postSpriteInfo">postSpriteInfo</a></li><li data-type='method'><a href="RenderedTarget.html#renameCostume">renameCostume</a></li><li data-type='method'><a href="RenderedTarget.html#renameSound">renameSound</a></li><li data-type='method'><a href="RenderedTarget.html#reorderCostume">reorderCostume</a></li><li data-type='method'><a href="RenderedTarget.html#reorderSound">reorderSound</a></li><li data-type='method'><a href="RenderedTarget.html#setCostume">setCostume</a></li><li data-type='method'><a href="RenderedTarget.html#setDirection">setDirection</a></li><li data-type='method'><a href="RenderedTarget.html#setDraggable">setDraggable</a></li><li data-type='method'><a href="RenderedTarget.html#setEffect">setEffect</a></li><li data-type='method'><a href="RenderedTarget.html#setRotationStyle">setRotationStyle</a></li><li data-type='method'><a href="RenderedTarget.html#setSay">setSay</a></li><li data-type='method'><a href="RenderedTarget.html#setSize">setSize</a></li><li data-type='method'><a href="RenderedTarget.html#setVisible">setVisible</a></li><li data-type='method'><a href="RenderedTarget.html#setXY">setXY</a></li><li data-type='method'><a href="RenderedTarget.html#startDrag">startDrag</a></li><li data-type='method'><a href="RenderedTarget.html#stopDrag">stopDrag</a></li><li data-type='method'><a href="RenderedTarget.html#toJSON">toJSON</a></li><li data-type='method'><a href="RenderedTarget.html#updateAllDrawableProperties">updateAllDrawableProperties</a></li></ul></li><li><a href="Runtime.html">Runtime</a><ul class='methods'><li data-type='method'><a href="Runtime.html#_buildCustomFieldTypeForScratchBlocks">_buildCustomFieldTypeForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_buildMenuForScratchBlocks">_buildMenuForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_constructInlineImageJson">_constructInlineImageJson</a></li><li data-type='method'><a href="Runtime.html#_convertBlockForScratchBlocks">_convertBlockForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_convertButtonForScratchBlocks">_convertButtonForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_convertForScratchBlocks">_convertForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_convertMenuItems">_convertMenuItems</a></li><li data-type='method'><a href="Runtime.html#_convertPlaceholders">_convertPlaceholders</a></li><li data-type='method'><a href="Runtime.html#_convertSeparatorForScratchBlocks">_convertSeparatorForScratchBlocks</a></li><li data-type='method'><a href="Runtime.html#_defaultScratchLinkSocketFactory">_defaultScratchLinkSocketFactory</a></li><li data-type='method'><a href="Runtime.html#_emitProjectRunStatus">_emitProjectRunStatus</a></li><li data-type='method'><a href="Runtime.html#_fillExtensionCategory">_fillExtensionCategory</a></li><li data-type='method'><a href="Runtime.html#_getMonitorThreadCount">_getMonitorThreadCount</a></li><li data-type='method'><a href="Runtime.html#_makeExtensionMenuId">_makeExtensionMenuId</a></li><li data-type='method'><a href="Runtime.html#_pushMonitors">_pushMonitors</a></li><li data-type='method'><a href="Runtime.html#_pushThread">_pushThread</a></li><li data-type='method'><a href="Runtime.html#_refreshExtensionPrimitives">_refreshExtensionPrimitives</a></li><li data-type='method'><a href="Runtime.html#_registerBlockPackages">_registerBlockPackages</a></li><li data-type='method'><a href="Runtime.html#_registerExtensionPrimitives">_registerExtensionPrimitives</a></li><li data-type='method'><a href="Runtime.html#_restartThread">_restartThread</a></li><li data-type='method'><a href="Runtime.html#_step">_step</a></li><li data-type='method'><a href="Runtime.html#_stopThread">_stopThread</a></li><li data-type='method'><a href="Runtime.html#_updateGlows">_updateGlows</a></li><li data-type='method'><a href="Runtime.html#addMonitorScript">addMonitorScript</a></li><li data-type='method'><a href="Runtime.html#addTarget">addTarget</a></li><li data-type='method'><a href="Runtime.html#allScriptsDo">allScriptsDo</a></li><li data-type='method'><a href="Runtime.html#attachAudioEngine">attachAudioEngine</a></li><li data-type='method'><a href="Runtime.html#attachRenderer">attachRenderer</a></li><li data-type='method'><a href="Runtime.html#attachStorage">attachStorage</a></li><li data-type='method'><a href="Runtime.html#attachV2BitmapAdapter">attachV2BitmapAdapter</a></li><li data-type='method'><a href="Runtime.html#attachV2SVGAdapter">attachV2SVGAdapter</a></li><li data-type='method'><a href="Runtime.html#changeCloneCounter">changeCloneCounter</a></li><li data-type='method'><a href="Runtime.html#clonesAvailable">clonesAvailable</a></li><li data-type='method'><a href="Runtime.html#configureScratchLinkSocketFactory">configureScratchLinkSocketFactory</a></li><li data-type='method'><a href="Runtime.html#connectPeripheral">connectPeripheral</a></li><li data-type='method'><a href="Runtime.html#createNewGlobalVariable">createNewGlobalVariable</a></li><li data-type='method'><a href="Runtime.html#disableProfiling">disableProfiling</a></li><li data-type='method'><a href="Runtime.html#disconnectPeripheral">disconnectPeripheral</a></li><li data-type='method'><a href="Runtime.html#dispose">dispose</a></li><li data-type='method'><a href="Runtime.html#disposeTarget">disposeTarget</a></li><li data-type='method'><a href="Runtime.html#emitBlockDragUpdate">emitBlockDragUpdate</a></li><li data-type='method'><a href="Runtime.html#emitBlockEndDrag">emitBlockEndDrag</a></li><li data-type='method'><a href="Runtime.html#emitMicListening">emitMicListening</a></li><li data-type='method'><a href="Runtime.html#emitProjectChanged">emitProjectChanged</a></li><li data-type='method'><a href="Runtime.html#emitProjectLoaded">emitProjectLoaded</a></li><li data-type='method'><a href="Runtime.html#enableProfiling">enableProfiling</a></li><li data-type='method'><a href="Runtime.html#fireTargetWasCreated">fireTargetWasCreated</a></li><li data-type='method'><a href="Runtime.html#fireTargetWasRemoved">fireTargetWasRemoved</a></li><li data-type='method'><a href="Runtime.html#getBlocksJSON">getBlocksJSON</a></li><li data-type='method'><a href="Runtime.html#getBlocksXML">getBlocksXML</a></li><li data-type='method'><a href="Runtime.html#getEditingTarget">getEditingTarget</a></li><li data-type='method'><a href="Runtime.html#getIsEdgeActivatedHat">getIsEdgeActivatedHat</a></li><li data-type='method'><a href="Runtime.html#getIsHat">getIsHat</a></li><li data-type='method'><a href="Runtime.html#getLabelForOpcode">getLabelForOpcode</a></li><li data-type='method'><a href="Runtime.html#getOpcodeFunction">getOpcodeFunction</a></li><li data-type='method'><a href="Runtime.html#getPeripheralIsConnected">getPeripheralIsConnected</a></li><li data-type='method'><a href="Runtime.html#getScratchLinkSocket">getScratchLinkSocket</a></li><li data-type='method'><a href="Runtime.html#getSpriteTargetByName">getSpriteTargetByName</a></li><li data-type='method'><a href="Runtime.html#getTargetByDrawableId">getTargetByDrawableId</a></li><li data-type='method'><a href="Runtime.html#getTargetById">getTargetById</a></li><li data-type='method'><a href="Runtime.html#getTargetForStage">getTargetForStage</a></li><li data-type='method'><a href="Runtime.html#glowBlock">glowBlock</a></li><li data-type='method'><a href="Runtime.html#glowScript">glowScript</a></li><li data-type='method'><a href="Runtime.html#greenFlag">greenFlag</a></li><li data-type='method'><a href="Runtime.html#isActiveThread">isActiveThread</a></li><li data-type='method'><a href="Runtime.html#isWaitingThread">isWaitingThread</a></li><li data-type='method'><a href="Runtime.html#makeMessageContextForTarget">makeMessageContextForTarget</a></li><li data-type='method'><a href="Runtime.html#moveExecutable">moveExecutable</a></li><li data-type='method'><a href="Runtime.html#quietGlow">quietGlow</a></li><li data-type='method'><a href="Runtime.html#registerPeripheralExtension">registerPeripheralExtension</a></li><li data-type='method'><a href="Runtime.html#removeExecutable">removeExecutable</a></li><li data-type='method'><a href="Runtime.html#requestAddMonitor">requestAddMonitor</a></li><li data-type='method'><a href="Runtime.html#requestBlocksUpdate">requestBlocksUpdate</a></li><li data-type='method'><a href="Runtime.html#requestHideMonitor">requestHideMonitor</a></li><li data-type='method'><a href="Runtime.html#requestRedraw">requestRedraw</a></li><li data-type='method'><a href="Runtime.html#requestRemoveMonitor">requestRemoveMonitor</a></li><li data-type='method'><a href="Runtime.html#requestRemoveMonitorByTargetId">requestRemoveMonitorByTargetId</a></li><li data-type='method'><a href="Runtime.html#requestShowMonitor">requestShowMonitor</a></li><li data-type='method'><a href="Runtime.html#requestTargetsUpdate">requestTargetsUpdate</a></li><li data-type='method'><a href="Runtime.html#requestToolboxExtensionsUpdate">requestToolboxExtensionsUpdate</a></li><li data-type='method'><a href="Runtime.html#requestUpdateMonitor">requestUpdateMonitor</a></li><li data-type='method'><a href="Runtime.html#scanForPeripheral">scanForPeripheral</a></li><li data-type='method'><a href="Runtime.html#setCompatibilityMode">setCompatibilityMode</a></li><li data-type='method'><a href="Runtime.html#setEditingTarget">setEditingTarget</a></li><li data-type='method'><a href="Runtime.html#setExecutablePosition">setExecutablePosition</a></li><li data-type='method'><a href="Runtime.html#start">start</a></li><li data-type='method'><a href="Runtime.html#startHats">startHats</a></li><li data-type='method'><a href="Runtime.html#stopAll">stopAll</a></li><li data-type='method'><a href="Runtime.html#stopForTarget">stopForTarget</a></li><li data-type='method'><a href="Runtime.html#toggleScript">toggleScript</a></li><li data-type='method'><a href="Runtime.html#updateCurrentMSecs">updateCurrentMSecs</a></li><li data-type='method'><a href="Runtime.html#visualReport">visualReport</a></li></ul></li><li><a href="global.html#RuntimeScriptCache">RuntimeScriptCache</a></li><li><a href="Scratch3BoostBlocks.html">Scratch3BoostBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3BoostBlocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#_getTiltAngle">_getTiltAngle</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#_isTilted">_isTilted</a></li><li data-type='method'><a 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href="Scratch3BoostBlocks.html#setMotorPower">setMotorPower</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#whenColor">whenColor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="Scratch3CoreExample.html">Scratch3CoreExample</a><ul class='methods'><li data-type='method'><a href="Scratch3CoreExample.html#exampleOpcode">exampleOpcode</a></li><li data-type='method'><a href="Scratch3CoreExample.html#getInfo">getInfo</a></li></ul></li><li><a href="Scratch3Ev3Blocks.html">Scratch3Ev3Blocks</a><ul class='methods'><li data-type='method'><a href="Scratch3Ev3Blocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3Ev3Blocks.html#_formatMenu">_formatMenu</a></li><li data-type='method'><a href="Scratch3Ev3Blocks.html#getInfo">getInfo</a></li></ul></li><li><a href="Scratch3GdxForBlocks.html">Scratch3GdxForBlocks</a><ul class='methods'><li data-type='method'><a 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href="Scratch3MicroBitBlocks.html#displayText">displayText</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#getTiltAngle">getTiltAngle</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#isButtonPressed">isButtonPressed</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#isTilted">isTilted</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenButtonPressed">whenButtonPressed</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenGesture">whenGesture</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenPinConnected">whenPinConnected</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="Scratch3MusicBlocks.html">Scratch3MusicBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3MusicBlocks.html#_beatsToSec">_beatsToSec</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_buildMenu">_buildMenu</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_checkStackTimer">_checkStackTimer</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_clampBeats">_clampBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_decodeSound">_decodeSound</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_getMusicState">_getMusicState</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_loadAllSounds">_loadAllSounds</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_onTargetCreated">_onTargetCreated</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_playDrumForBeats">_playDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_playDrumNum">_playDrumNum</a></li><li data-type='method'><a 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href="Scratch3MusicBlocks.html#getTempo">getTempo</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#midiPlayDrumForBeats">midiPlayDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#midiSetInstrument">midiSetInstrument</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#playDrumForBeats">playDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#playNoteForBeats">playNoteForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#restForBeats">restForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#setInstrument">setInstrument</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#setTempo">setTempo</a></li></ul></li><li><a href="Scratch3PenBlocks.html">Scratch3PenBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3PenBlocks.html#_alphaToTransparency">_alphaToTransparency</a></li><li data-type='method'><a 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href="Scratch3PenBlocks.html#_updatePenColor">_updatePenColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_wrapColor">_wrapColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenColorParamBy">changePenColorParamBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenHueBy">changePenHueBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenShadeBy">changePenShadeBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenSizeBy">changePenSizeBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#clear">clear</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#penDown">penDown</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#penUp">penUp</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenColorParamTo">setPenColorParamTo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenColorToColor">setPenColorToColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenHueToNumber">setPenHueToNumber</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenShadeToNumber">setPenShadeToNumber</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenSizeTo">setPenSizeTo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#stamp">stamp</a></li></ul></li><li><a href="Scratch3Text2SpeechBlocks.html">Scratch3Text2SpeechBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getExtensionLocaleForSupportedLocale">_getExtensionLocaleForSupportedLocale</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getSpeechSynthLocale">_getSpeechSynthLocale</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getState">_getState</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getSupportedLocales">_getSupportedLocales</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_onTargetCreated">_onTargetCreated</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_stopAllSpeech">_stopAllSpeech</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getCurrentLanguage">getCurrentLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getEditorLanguage">getEditorLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getLanguageMenu">getLanguageMenu</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getVoiceMenu">getVoiceMenu</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#isSupportedLanguage">isSupportedLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setCurrentLanguage">setCurrentLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setLanguage">setLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setVoice">setVoice</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#speakAndWait">speakAndWait</a></li></ul></li><li><a href="Scratch3TranslateBlocks.html">Scratch3TranslateBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3TranslateBlocks.html#_getSupportedLanguages">_getSupportedLanguages</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getLanguageCodeFromArg">getLanguageCodeFromArg</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getTranslate">getTranslate</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getViewerLanguage">getViewerLanguage</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getViewerLanguageCode">getViewerLanguageCode</a></li></ul></li><li><a href="Scratch3VideoSensingBlocks.html">Scratch3VideoSensingBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_analyzeLocalMotion">_analyzeLocalMotion</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_buildMenu">_buildMenu</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_getMotionState">_getMotionState</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_loop">_loop</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#reset">reset</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#setVideoTransparency">setVideoTransparency</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#updateVideoDisplay">updateVideoDisplay</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#videoOn">videoOn</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#videoToggle">videoToggle</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#whenMotionGreaterThan">whenMotionGreaterThan</a></li></ul></li><li><a href="Scratch3WeDo2Blocks.html">Scratch3WeDo2Blocks</a><ul class='methods'><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_getTiltAngle">_getTiltAngle</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_isTilted">_isTilted</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_noteToTone">_noteToTone</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getDistance">getDistance</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getTiltAngle">getTiltAngle</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#isTilted">isTilted</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOff">motorOff</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOn">motorOn</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOnFor">motorOnFor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#playNoteFor">playNoteFor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#setLightHue">setLightHue</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#setMotorDirection">setMotorDirection</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#startMotorPower">startMotorPower</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#whenDistance">whenDistance</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="ScratchLinkDeviceAdapter.html">ScratchLinkDeviceAdapter</a></li><li><a href="ScratchLinkWebSocket.html">ScratchLinkWebSocket</a></li><li><a href="SharedDispatch.html">SharedDispatch</a><ul class='methods'><li data-type='method'><a href="SharedDispatch.html#_deliverResponse">_deliverResponse</a></li><li data-type='method'><a href="SharedDispatch.html#_getServiceProvider">_getServiceProvider</a></li><li data-type='method'><a href="SharedDispatch.html#_isRemoteService">_isRemoteService</a></li><li data-type='method'><a href="SharedDispatch.html#_onDispatchMessage">_onDispatchMessage</a></li><li data-type='method'><a href="SharedDispatch.html#_onMessage">_onMessage</a></li><li data-type='method'><a href="SharedDispatch.html#_remoteCall">_remoteCall</a></li><li data-type='method'><a href="SharedDispatch.html#_remoteTransferCall">_remoteTransferCall</a></li><li data-type='method'><a href="SharedDispatch.html#_storeCallbacks">_storeCallbacks</a></li><li data-type='method'><a href="SharedDispatch.html#call">call</a></li><li data-type='method'><a href="SharedDispatch.html#transferCall">transferCall</a></li></ul></li><li><a href="Sprite.html">Sprite</a><ul class='methods'><li data-type='method'><a href="Sprite.html#addCostumeAt">addCostumeAt</a></li><li data-type='method'><a href="Sprite.html#createClone">createClone</a></li><li data-type='method'><a href="Sprite.html#deleteCostumeAt">deleteCostumeAt</a></li><li data-type='method'><a href="Sprite.html#removeClone">removeClone</a></li></ul></li><li><a href="Target.html">Target</a><ul class='methods'><li data-type='method'><a href="Target.html#clearEdgeActivatedValues">clearEdgeActivatedValues</a></li><li data-type='method'><a href="Target.html#createComment">createComment</a></li><li data-type='method'><a href="Target.html#createVariable">createVariable</a></li><li data-type='method'><a href="Target.html#deleteMonitors">deleteMonitors</a></li><li data-type='method'><a href="Target.html#deleteVariable">deleteVariable</a></li><li data-type='method'><a href="Target.html#dispose">dispose</a></li><li data-type='method'><a href="Target.html#duplicateVariable">duplicateVariable</a></li><li data-type='method'><a href="Target.html#duplicateVariables">duplicateVariables</a></li><li data-type='method'><a href="Target.html#fixUpVariableReferences">fixUpVariableReferences</a></li><li data-type='method'><a href="Target.html#getAllVariableNamesInScopeByType">getAllVariableNamesInScopeByType</a></li><li data-type='method'><a href="Target.html#getCustomState">getCustomState</a></li><li data-type='method'><a href="Target.html#getName">getName</a></li><li data-type='method'><a href="Target.html#lookupBroadcastByInputValue">lookupBroadcastByInputValue</a></li><li data-type='method'><a href="Target.html#lookupBroadcastMsg">lookupBroadcastMsg</a></li><li data-type='method'><a href="Target.html#lookupOrCreateList">lookupOrCreateList</a></li><li data-type='method'><a href="Target.html#lookupOrCreateVariable">lookupOrCreateVariable</a></li><li data-type='method'><a href="Target.html#lookupVariableById">lookupVariableById</a></li><li data-type='method'><a href="Target.html#lookupVariableByNameAndType">lookupVariableByNameAndType</a></li><li data-type='method'><a href="Target.html#mergeVariables">mergeVariables</a></li><li data-type='method'><a href="Target.html#onGreenFlag">onGreenFlag</a></li><li data-type='method'><a href="Target.html#postSpriteInfo">postSpriteInfo</a></li><li data-type='method'><a href="Target.html#renameVariable">renameVariable</a></li><li data-type='method'><a href="Target.html#resolveVariableSharingConflictsWithTarget">resolveVariableSharingConflictsWithTarget</a></li><li data-type='method'><a href="Target.html#setCustomState">setCustomState</a></li><li data-type='method'><a href="Target.html#shareLocalVariableToSprite">shareLocalVariableToSprite</a></li><li data-type='method'><a href="Target.html#shareLocalVariableToStage">shareLocalVariableToStage</a></li><li data-type='method'><a href="Target.html#updateEdgeActivatedValue">updateEdgeActivatedValue</a></li></ul></li><li><a href="TaskQueue.html">TaskQueue</a><ul class='methods'><li data-type='method'><a href="TaskQueue.html#_refill">_refill</a></li><li data-type='method'><a href="TaskQueue.html#_refillAndSpend">_refillAndSpend</a></li><li data-type='method'><a href="TaskQueue.html#_runTasks">_runTasks</a></li><li data-type='method'><a href="TaskQueue.html#_spend">_spend</a></li><li data-type='method'><a href="TaskQueue.html#cancel">cancel</a></li><li data-type='method'><a href="TaskQueue.html#cancelAll">cancelAll</a></li><li data-type='method'><a href="TaskQueue.html#do">do</a></li></ul></li><li><a href="Thread.html">Thread</a><ul class='methods'><li data-type='method'><a href="Thread.html#atStackTop">atStackTop</a></li><li data-type='method'><a href="Thread.html#getParam">getParam</a></li><li data-type='method'><a href="Thread.html#goToNextBlock">goToNextBlock</a></li><li data-type='method'><a href="Thread.html#initParams">initParams</a></li><li data-type='method'><a href="Thread.html#isRecursiveCall">isRecursiveCall</a></li><li data-type='method'><a href="Thread.html#peekParentStackFrame">peekParentStackFrame</a></li><li data-type='method'><a href="Thread.html#peekStack">peekStack</a></li><li data-type='method'><a href="Thread.html#peekStackFrame">peekStackFrame</a></li><li data-type='method'><a href="Thread.html#popStack">popStack</a></li><li data-type='method'><a href="Thread.html#pushParam">pushParam</a></li><li data-type='method'><a href="Thread.html#pushReportedValue">pushReportedValue</a></li><li data-type='method'><a href="Thread.html#pushStack">pushStack</a></li><li data-type='method'><a href="Thread.html#reuseStackForNextBlock">reuseStackForNextBlock</a></li><li data-type='method'><a href="Thread.html#stopThisScript">stopThisScript</a></li></ul></li><li><a href="Variable.html">Variable</a></li><li><a href="VideoMotion.html">VideoMotion</a><ul class='methods'><li data-type='method'><a href="VideoMotion.html#addFrame">addFrame</a></li><li data-type='method'><a href="VideoMotion.html#analyzeFrame">analyzeFrame</a></li><li data-type='method'><a href="VideoMotion.html#getLocalMotion">getLocalMotion</a></li><li data-type='method'><a href="VideoMotion.html#reset">reset</a></li></ul></li><li><a href="VideoMotionView.html">VideoMotionView</a><ul class='methods'><li data-type='method'><a href="VideoMotionView.html#_components">_components</a></li><li data-type='method'><a href="VideoMotionView.html#_eachAddress">_eachAddress</a></li><li data-type='method'><a href="VideoMotionView.html#_eachCell">_eachCell</a></li><li data-type='method'><a href="VideoMotionView.html#_grads">_grads</a></li><li data-type='method'><a href="VideoMotionView.html#draw">draw</a></li></ul></li><li><a href="VirtualMachine.html">VirtualMachine</a><ul class='methods'><li data-type='method'><a href="VirtualMachine.html#_addSprite2">_addSprite2</a></li><li data-type='method'><a href="VirtualMachine.html#_addSprite3">_addSprite3</a></li><li data-type='method'><a href="VirtualMachine.html#addBackdrop">addBackdrop</a></li><li data-type='method'><a href="VirtualMachine.html#addCostume">addCostume</a></li><li data-type='method'><a href="VirtualMachine.html#addCostumeFromLibrary">addCostumeFromLibrary</a></li><li data-type='method'><a href="VirtualMachine.html#addSound">addSound</a></li><li data-type='method'><a href="VirtualMachine.html#addSprite">addSprite</a></li><li data-type='method'><a href="VirtualMachine.html#attachAudioEngine">attachAudioEngine</a></li><li data-type='method'><a href="VirtualMachine.html#attachRenderer">attachRenderer</a></li><li data-type='method'><a href="VirtualMachine.html#attachStorage">attachStorage</a></li><li data-type='method'><a href="VirtualMachine.html#attachV2BitmapAdapter">attachV2BitmapAdapter</a></li><li data-type='method'><a href="VirtualMachine.html#attachV2SVGAdapter">attachV2SVGAdapter</a></li><li data-type='method'><a href="VirtualMachine.html#blockListener">blockListener</a></li><li data-type='method'><a href="VirtualMachine.html#clear">clear</a></li><li data-type='method'><a href="VirtualMachine.html#configureScratchLinkSocketFactory">configureScratchLinkSocketFactory</a></li><li data-type='method'><a href="VirtualMachine.html#connectPeripheral">connectPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#deleteCostume">deleteCostume</a></li><li data-type='method'><a href="VirtualMachine.html#deleteSound">deleteSound</a></li><li data-type='method'><a href="VirtualMachine.html#deleteSprite">deleteSprite</a></li><li data-type='method'><a href="VirtualMachine.html#deserializeProject">deserializeProject</a></li><li data-type='method'><a href="VirtualMachine.html#disconnectPeripheral">disconnectPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#downloadProjectId">downloadProjectId</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateCostume">duplicateCostume</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateSound">duplicateSound</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateSprite">duplicateSprite</a></li><li data-type='method'><a href="VirtualMachine.html#emitTargetsUpdate">emitTargetsUpdate</a></li><li data-type='method'><a href="VirtualMachine.html#emitWorkspaceUpdate">emitWorkspaceUpdate</a></li><li data-type='method'><a href="VirtualMachine.html#exportSprite">exportSprite</a></li><li data-type='method'><a href="VirtualMachine.html#flyoutBlockListener">flyoutBlockListener</a></li><li data-type='method'><a href="VirtualMachine.html#fromJSON">fromJSON</a></li><li data-type='method'><a href="VirtualMachine.html#getCostume">getCostume</a></li><li data-type='method'><a href="VirtualMachine.html#getLocale">getLocale</a></li><li data-type='method'><a href="VirtualMachine.html#getPeripheralIsConnected">getPeripheralIsConnected</a></li><li data-type='method'><a href="VirtualMachine.html#getPlaygroundData">getPlaygroundData</a></li><li data-type='method'><a href="VirtualMachine.html#getSoundBuffer">getSoundBuffer</a></li><li data-type='method'><a href="VirtualMachine.html#getTargetIdForDrawableId">getTargetIdForDrawableId</a></li><li data-type='method'><a href="VirtualMachine.html#getVariableValue">getVariableValue</a></li><li data-type='method'><a href="VirtualMachine.html#greenFlag">greenFlag</a></li><li data-type='method'><a href="VirtualMachine.html#installTargets">installTargets</a></li><li data-type='method'><a href="VirtualMachine.html#loadProject">loadProject</a></li><li data-type='method'><a href="VirtualMachine.html#monitorBlockListener">monitorBlockListener</a></li><li data-type='method'><a href="VirtualMachine.html#postIOData">postIOData</a></li><li data-type='method'><a href="VirtualMachine.html#postSpriteInfo">postSpriteInfo</a></li><li data-type='method'><a href="VirtualMachine.html#refreshWorkspace">refreshWorkspace</a></li><li data-type='method'><a href="VirtualMachine.html#renameCostume">renameCostume</a></li><li data-type='method'><a href="VirtualMachine.html#renameSound">renameSound</a></li><li data-type='method'><a href="VirtualMachine.html#renameSprite">renameSprite</a></li><li data-type='method'><a href="VirtualMachine.html#reorderCostume">reorderCostume</a></li><li data-type='method'><a href="VirtualMachine.html#reorderSound">reorderSound</a></li><li data-type='method'><a href="VirtualMachine.html#reorderTarget">reorderTarget</a></li><li data-type='method'><a href="VirtualMachine.html#saveProjectSb3">saveProjectSb3</a></li><li data-type='method'><a href="VirtualMachine.html#scanForPeripheral">scanForPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#setCompatibilityMode">setCompatibilityMode</a></li><li data-type='method'><a href="VirtualMachine.html#setEditingTarget">setEditingTarget</a></li><li data-type='method'><a href="VirtualMachine.html#setLocale">setLocale</a></li><li data-type='method'><a href="VirtualMachine.html#setTurboMode">setTurboMode</a></li><li data-type='method'><a href="VirtualMachine.html#setVariableValue">setVariableValue</a></li><li data-type='method'><a href="VirtualMachine.html#shareBlocksToTarget">shareBlocksToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#shareCostumeToTarget">shareCostumeToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#shareSoundToTarget">shareSoundToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#start">start</a></li><li data-type='method'><a href="VirtualMachine.html#startDrag">startDrag</a></li><li data-type='method'><a href="VirtualMachine.html#stopAll">stopAll</a></li><li data-type='method'><a href="VirtualMachine.html#stopDrag">stopDrag</a></li><li data-type='method'><a href="VirtualMachine.html#toJSON">toJSON</a></li><li data-type='method'><a href="VirtualMachine.html#updateBitmap">updateBitmap</a></li><li data-type='method'><a href="VirtualMachine.html#updateSoundBuffer">updateSoundBuffer</a></li><li data-type='method'><a href="VirtualMachine.html#updateSvg">updateSvg</a></li><li data-type='method'><a href="VirtualMachine.html#variableListener">variableListener</a></li></ul></li><li><a href="WeDo2.html">WeDo2</a><ul class='methods'><li data-type='method'><a href="WeDo2.html#_checkBatteryLevel">_checkBatteryLevel</a></li><li data-type='method'><a href="WeDo2.html#_clearPort">_clearPort</a></li><li data-type='method'><a href="WeDo2.html#_onConnect">_onConnect</a></li><li data-type='method'><a href="WeDo2.html#_onMessage">_onMessage</a></li><li data-type='method'><a href="WeDo2.html#_registerSensorOrMotor">_registerSensorOrMotor</a></li><li data-type='method'><a href="WeDo2.html#connect">connect</a></li><li data-type='method'><a href="WeDo2.html#disconnect">disconnect</a></li><li data-type='method'><a href="WeDo2.html#generateInputCommand">generateInputCommand</a></li><li data-type='method'><a href="WeDo2.html#generateOutputCommand">generateOutputCommand</a></li><li data-type='method'><a href="WeDo2.html#isConnected">isConnected</a></li><li data-type='method'><a href="WeDo2.html#motor">motor</a></li><li data-type='method'><a href="WeDo2.html#playTone">playTone</a></li><li data-type='method'><a href="WeDo2.html#reset">reset</a></li><li data-type='method'><a href="WeDo2.html#scan">scan</a></li><li data-type='method'><a href="WeDo2.html#send">send</a></li><li data-type='method'><a href="WeDo2.html#setLED">setLED</a></li><li data-type='method'><a href="WeDo2.html#setLEDMode">setLEDMode</a></li><li data-type='method'><a href="WeDo2.html#stopAll">stopAll</a></li><li data-type='method'><a href="WeDo2.html#stopAllMotors">stopAllMotors</a></li><li data-type='method'><a href="WeDo2.html#stopLED">stopLED</a></li><li data-type='method'><a href="WeDo2.html#stopTone">stopTone</a></li></ul></li><li><a href="WeDo2Motor.html">WeDo2Motor</a><ul class='methods'><li data-type='method'><a href="WeDo2Motor.html#_clearTimeout">_clearTimeout</a></li><li data-type='method'><a href="WeDo2Motor.html#_setNewTimeout">_setNewTimeout</a></li><li data-type='method'><a href="WeDo2Motor.html#startBraking">startBraking</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOff">turnOff</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOn">turnOn</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOnFor">turnOnFor</a></li></ul></li><li><a href="WeDo2Motor.BRAKE_TIME_MS.html">BRAKE_TIME_MS</a></li><li><a href="WorkerDispatch.html">WorkerDispatch</a><ul class='methods'><li data-type='method'><a href="WorkerDispatch.html#_getServiceProvider">_getServiceProvider</a></li><li data-type='method'><a href="WorkerDispatch.html#_onDispatchMessage">_onDispatchMessage</a></li><li data-type='method'><a href="WorkerDispatch.html#setService">setService</a></li></ul></li></ul><h3>Events</h3><ul><li><a href="Runtime.html#event:targetWasCreated">targetWasCreated</a></li></ul><h3>Global</h3><ul><li><a href="global.html#_motionVectorOut">_motionVectorOut</a></li><li><a href="global.html#_prepareBlockProfiling">_prepareBlockProfiling</a></li><li><a href="global.html#_RuntimeScriptCache">_RuntimeScriptCache</a></li><li><a href="global.html#_stackFrameFreeList">_stackFrameFreeList</a></li><li><a href="global.html#_videoMotionViewComponentsTmp">_videoMotionViewComponentsTmp</a></li><li><a href="global.html#adapter">adapter</a></li><li><a href="global.html#addExtensionOp">addExtensionOp</a></li><li><a href="global.html#ALTO_ID">ALTO_ID</a></li><li><a href="global.html#AMOUNT_SCALE">AMOUNT_SCALE</a></li><li><a href="global.html#ARABIC_ID">ARABIC_ID</a></li><li><a href="global.html#ArgumentType">ArgumentType</a></li><li><a href="global.html#ArgumentTypeMap">ArgumentTypeMap</a></li><li><a href="global.html#assetData">assetData</a></li><li><a href="global.html#AxisValues">AxisValues</a></li><li><a href="global.html#BLEBatteryCheckInterval">BLEBatteryCheckInterval</a></li><li><a href="global.html#BLECharacteristic">BLECharacteristic</a></li><li><a href="global.html#BLECommand">BLECommand</a></li><li><a href="global.html#BLEDataStoppedError">BLEDataStoppedError</a></li><li><a href="global.html#BLESendInterval">BLESendInterval</a></li><li><a href="global.html#BLESendRateMax">BLESendRateMax</a></li><li><a href="global.html#BLEService">BLEService</a></li><li><a href="global.html#BLETimeout">BLETimeout</a></li><li><a href="global.html#BLEUUID">BLEUUID</a></li><li><a href="global.html#blockFunctionProfilerFrame">blockFunctionProfilerFrame</a></li><li><a href="global.html#blockFunctionProfilerId">blockFunctionProfilerId</a></li><li><a href="global.html#blockIconURI">blockIconURI</a></li><li><a href="global.html#BlockType">BlockType</a></li><li><a href="global.html#blockUtility">blockUtility</a></li><li><a href="global.html#BoostBLE">BoostBLE</a></li><li><a href="global.html#BoostColor">BoostColor</a></li><li><a href="global.html#BoostColorIndex">BoostColorIndex</a></li><li><a href="global.html#BoostColorSampleSize">BoostColorSampleSize</a></li><li><a href="global.html#BoostHubProperty">BoostHubProperty</a></li><li><a href="global.html#BoostHubPropertyOperation">BoostHubPropertyOperation</a></li><li><a href="global.html#BoostIO">BoostIO</a></li><li><a href="global.html#BoostIOEvent">BoostIOEvent</a></li><li><a href="global.html#BoostMessage">BoostMessage</a></li><li><a href="global.html#BoostMode">BoostMode</a></li><li><a href="global.html#BoostMotorDirection">BoostMotorDirection</a></li><li><a href="global.html#BoostMotorEndState">BoostMotorEndState</a></li><li><a href="global.html#BoostMotorLabel">BoostMotorLabel</a></li><li><a href="global.html#BoostMotorMaxPowerAdd">BoostMotorMaxPowerAdd</a></li><li><a href="global.html#BoostMotorProfile">BoostMotorProfile</a></li><li><a href="global.html#BoostMotorState">BoostMotorState</a></li><li><a href="global.html#BoostOutputExecution">BoostOutputExecution</a></li><li><a href="global.html#BoostOutputSubCommand">BoostOutputSubCommand</a></li><li><a href="global.html#BoostPingInterval">BoostPingInterval</a></li><li><a href="global.html#BoostPort10000223OrOlder">BoostPort10000223OrOlder</a></li><li><a href="global.html#BoostPortFeedback">BoostPortFeedback</a></li><li><a href="global.html#BoostTiltDirection">BoostTiltDirection</a></li><li><a href="global.html#BTSendRateMax">BTSendRateMax</a></li><li><a href="global.html#cloudDataManager">cloudDataManager</a></li><li><a href="global.html#ColorParam">ColorParam</a></li><li><a href="global.html#compressInputTree">compressInputTree</a></li><li><a href="global.html#defineMessages">defineMessages</a></li><li><a href="global.html#deserialize">deserialize</a></li><li><a href="global.html#deserializeBlocks">deserializeBlocks</a></li><li><a href="global.html#deserializeCostume">deserializeCostume</a></li><li><a href="global.html#deserializeFields">deserializeFields</a></li><li><a href="global.html#deserializeInputDesc">deserializeInputDesc</a></li><li><a href="global.html#deserializeInputs">deserializeInputs</a></li><li><a href="global.html#deserializeSound">deserializeSound</a></li><li><a href="global.html#domToBlock">domToBlock</a></li><li><a href="global.html#domToBlocks">domToBlocks</a></li><li><a href="global.html#Ev3Args">Ev3Args</a></li><li><a href="global.html#Ev3Command">Ev3Command</a></li><li><a href="global.html#Ev3Device">Ev3Device</a></li><li><a href="global.html#Ev3Encoding">Ev3Encoding</a></li><li><a href="global.html#Ev3Label">Ev3Label</a></li><li><a href="global.html#Ev3Mode">Ev3Mode</a></li><li><a href="global.html#Ev3MotorMenu">Ev3MotorMenu</a></li><li><a href="global.html#Ev3Opcode">Ev3Opcode</a></li><li><a href="global.html#Ev3PairingPin">Ev3PairingPin</a></li><li><a href="global.html#Ev3SensorMenu">Ev3SensorMenu</a></li><li><a href="global.html#execute">execute</a></li><li><a href="global.html#executeProfilerFrame">executeProfilerFrame</a></li><li><a href="global.html#executeProfilerId">executeProfilerId</a></li><li><a href="global.html#extensionWorker">extensionWorker</a></li><li><a href="global.html#FACING_THRESHOLD">FACING_THRESHOLD</a></li><li><a href="global.html#FACING_THRESHOLD_OFFSET">FACING_THRESHOLD_OFFSET</a></li><li><a href="global.html#FEMALE_GIANT_RATE">FEMALE_GIANT_RATE</a></li><li><a href="global.html#FEMALE_TENOR_RATE">FEMALE_TENOR_RATE</a></li><li><a href="global.html#fetchBitmapCanvas_">fetchBitmapCanvas_</a></li><li><a href="global.html#finalResponseTimeoutDurationMs">finalResponseTimeoutDurationMs</a></li><li><a href="global.html#flatten">flatten</a></li><li><a href="global.html#FORCE_THRESHOLD">FORCE_THRESHOLD</a></li><li><a href="global.html#FREEFALL_ROTATION_FACTOR">FREEFALL_ROTATION_FACTOR</a></li><li><a href="global.html#FREEFALL_THRESHOLD">FREEFALL_THRESHOLD</a></li><li><a href="global.html#GDXFOR_SENSOR">GDXFOR_SENSOR</a></li><li><a href="global.html#GDXFOR_UPDATE_RATE">GDXFOR_UPDATE_RATE</a></li><li><a href="global.html#generateVariableIdGetter">generateVariableIdGetter</a></li><li><a href="global.html#GestureValues">GestureValues</a></li><li><a href="global.html#getAssetUrl">getAssetUrl</a></li><li><a href="global.html#getCached">getCached</a></li><li><a href="global.html#getExtensionIdForOpcode">getExtensionIdForOpcode</a></li><li><a href="global.html#getProjectUrl">getProjectUrl</a></li><li><a href="global.html#getScripts">getScripts</a></li><li><a href="global.html#GIANT_ID">GIANT_ID</a></li><li><a href="global.html#GRAVITY">GRAVITY</a></li><li><a href="global.html#handleReport">handleReport</a></li><li><a href="global.html#HEIGHT">HEIGHT</a></li><li><a href="global.html#iconURI">iconURI</a></li><li><a href="global.html#int32ArrayToNumber">int32ArrayToNumber</a></li><li><a href="global.html#isPromise">isPromise</a></li><li><a href="global.html#KEY_BUFFER_LENGTH">KEY_BUFFER_LENGTH</a></li><li><a href="global.html#KEY_ID_DOWN">KEY_ID_DOWN</a></li><li><a href="global.html#KEY_ID_LEFT">KEY_ID_LEFT</a></li><li><a href="global.html#KEY_ID_RIGHT">KEY_ID_RIGHT</a></li><li><a href="global.html#KEY_ID_SPACE">KEY_ID_SPACE</a></li><li><a href="global.html#KEY_ID_UP">KEY_ID_UP</a></li><li><a href="global.html#KEY_NAME">KEY_NAME</a></li><li><a href="global.html#KEY_NAME_LIST">KEY_NAME_LIST</a></li><li><a href="global.html#KITTEN_ID">KITTEN_ID</a></li><li><a href="global.html#listenAndWaitBlockTimeoutMs">listenAndWaitBlockTimeoutMs</a></li><li><a href="global.html#loadCostume">loadCostume</a></li><li><a href="global.html#loadCostumeFromAsset">loadCostumeFromAsset</a></li><li><a href="global.html#loadSound">loadSound</a></li><li><a href="global.html#loadSoundFromAsset">loadSoundFromAsset</a></li><li><a href="global.html#LOCAL_AMOUNT_SCALE">LOCAL_AMOUNT_SCALE</a></li><li><a href="global.html#LOCAL_MAX_AMOUNT">LOCAL_MAX_AMOUNT</a></li><li><a href="global.html#LOCAL_THRESHOLD">LOCAL_THRESHOLD</a></li><li><a href="global.html#maybeFormatMessage">maybeFormatMessage</a></li><li><a href="global.html#menuIconURI">menuIconURI</a></li><li><a href="global.html#MicroBitButtons">MicroBitButtons</a></li><li><a href="global.html#MicroBitGestures">MicroBitGestures</a></li><li><a href="global.html#MicroBitPinState">MicroBitPinState</a></li><li><a href="global.html#MicroBitTiltDirection">MicroBitTiltDirection</a></li><li><a href="global.html#motionVector">motionVector</a></li><li><a href="global.html#mutationAdpater">mutationAdpater</a></li><li><a href="global.html#mutatorTagToObject">mutatorTagToObject</a></li><li><a href="global.html#nextId">nextId</a></li><li><a href="global.html#numberToInt32Array">numberToInt32Array</a></li><li><a href="global.html#OUTPUT">OUTPUT</a></li><li><a href="global.html#parseBlock">parseBlock</a></li><li><a href="global.html#parseBlockList">parseBlockList</a></li><li><a href="global.html#parseMonitorObject">parseMonitorObject</a></li><li><a href="global.html#parseProcedureArgIds">parseProcedureArgIds</a></li><li><a href="global.html#parseProcedureArgMap">parseProcedureArgMap</a></li><li><a href="global.html#parseScratchAssets">parseScratchAssets</a></li><li><a href="global.html#parseScratchObject">parseScratchObject</a></li><li><a href="global.html#parseScripts">parseScripts</a></li><li><a href="global.html#performance">performance</a></li><li><a href="global.html#profilerNames">profilerNames</a></li><li><a href="global.html#PushPullValues">PushPullValues</a></li><li><a href="global.html#renderBenchmarkData">renderBenchmarkData</a></li><li><a href="global.html#rendererDrawProfilerId">rendererDrawProfilerId</a></li><li><a href="global.html#ReporterScope">ReporterScope</a></li><li><a href="global.html#runBenchmark">runBenchmark</a></li><li><a href="global.html#sb2import">sb2import</a></li><li><a href="global.html#SCRATCH_KEY_NAME">SCRATCH_KEY_NAME</a></li><li><a href="global.html#scratchAtan2">scratchAtan2</a></li><li><a href="global.html#ScratchBlocksConstants">ScratchBlocksConstants</a></li><li><a href="global.html#scratchDegrees">scratchDegrees</a></li><li><a href="global.html#SensingAttribute">SensingAttribute</a></li><li><a href="global.html#SensingSubject">SensingSubject</a></li><li><a href="global.html#SEQUENCE_HAT_TIMEOUT">SEQUENCE_HAT_TIMEOUT</a></li><li><a href="global.html#serialize">serialize</a></li><li><a href="global.html#serializeAssets">serializeAssets</a></li><li><a href="global.html#serializeBlock">serializeBlock</a></li><li><a href="global.html#serializeBlocks">serializeBlocks</a></li><li><a href="global.html#serializeCostume">serializeCostume</a></li><li><a href="global.html#serializeCostumes">serializeCostumes</a></li><li><a href="global.html#serializeFields">serializeFields</a></li><li><a href="global.html#serializeInputs">serializeInputs</a></li><li><a href="global.html#serializePrimitiveBlock">serializePrimitiveBlock</a></li><li><a href="global.html#serializeSound">serializeSound</a></li><li><a href="global.html#serializeSounds">serializeSounds</a></li><li><a href="global.html#serializeTarget">serializeTarget</a></li><li><a href="global.html#serializeVariables">serializeVariables</a></li><li><a href="global.html#SERVER_HOST">SERVER_HOST</a></li><li><a href="global.html#SERVER_TIMEOUT">SERVER_TIMEOUT</a></li><li><a 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</nav>

<div id="main">
    
    <h1 class="page-title">Target</h1>
    

    




<section>

<header>
    
        <h2>
        Target
        </h2>
        
    
</header>

<article>
    
        <div class="container-overview">
        
            

    

    <h4 class="name" id="Target"><span class="type-signature"></span>new Target<span class="signature">(runtime, blocks<span class="signature-attributes">nullable</span>)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>















    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>runtime</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Runtime.html">Runtime</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>Reference to the runtime.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>blocks</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Blocks.html">Blocks</a></span>


            
            </td>

            
                <td class="attributes">
                

                
                    &lt;nullable><br>
                

                
                </td>
            

            

            <td class="description last"><p>Blocks instance for the blocks owned by this target.</p></td>
        </tr>

    
    </tbody>
</table>



















        
        </div>
    

    

    

    
    
    

     

    

    
        <h3 class="subsection-title">Members</h3>

        
            
<h4 class="name" id="_customState"><span class="type-signature"></span>_customState<span class="type-signature"> :Object.&lt;string, *></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Dictionary of custom state for this target.
This can be used to store target-specific custom state for blocks which need it.
TODO: do we want to persist this in SB3 files?</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type">Object.&lt;string, *></span>


        </li>
    </ul>






        
            
<h4 class="name" id="_edgeActivatedHatValues"><span class="type-signature"></span>_edgeActivatedHatValues<span class="type-signature"> :Object.&lt;string, *></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Currently known values for edge-activated hats.
Keys are block ID for the hat; values are the currently known values.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type">Object.&lt;string, *></span>


        </li>
    </ul>






        
            
<h4 class="name" id="blocks"><span class="type-signature">(non-null) </span>blocks<span class="type-signature"> :<a href="Blocks.html">Blocks</a></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Blocks run as code for this target.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type"><a href="Blocks.html">Blocks</a></span>


        </li>
    </ul>






        
            
<h4 class="name" id="comments"><span class="type-signature"></span>comments<span class="type-signature"> :Object.&lt;string, *></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Dictionary of comments for this target.
Key is the comment id.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type">Object.&lt;string, *></span>


        </li>
    </ul>






        
            
<h4 class="name" id="id"><span class="type-signature"></span>id<span class="type-signature"> :string</span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>A unique ID for this target.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type">string</span>


        </li>
    </ul>






        
            
<h4 class="name" id="runtime"><span class="type-signature"></span>runtime<span class="type-signature"> :<a href="Runtime.html">Runtime</a></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Reference to the runtime.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type"><a href="Runtime.html">Runtime</a></span>


        </li>
    </ul>






        
            
<h4 class="name" id="variables"><span class="type-signature"></span>variables<span class="type-signature"> :Object.&lt;string, *></span></h4>





<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Dictionary of variables and their values for this target.
Key is the variable id.</p>
</div>



    <h5>Type:</h5>
    <ul>
        <li>
            
<span class="param-type">Object.&lt;string, *></span>


        </li>
    </ul>






        
    

    
        <h3 class="subsection-title">Methods</h3>

        
            

    

    <h4 class="name" id="clearEdgeActivatedValues"><span class="type-signature"></span>clearEdgeActivatedValues<span class="signature">()</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Clear all edge-activaed hat values.</p>
</div>




























        
            

    

    <h4 class="name" id="createComment"><span class="type-signature"></span>createComment<span class="signature">(id, blockId, text, x, y, width, height, minimized)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Creates a comment with the given properties.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the comment.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>blockId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Optional id of the block the comment is attached
to if it is a block comment.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>text</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The text the comment contains.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The x coordinate of the comment on the workspace.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The y coordinate of the comment on the workspace.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The width of the comment when it is full size</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The height of the comment when it is full size</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>minimized</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            

            

            <td class="description last"><p>Whether the comment is minimized.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="createVariable"><span class="type-signature"></span>createVariable<span class="signature">(id, name, type, isCloud)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Creates a variable with the given id and name and adds it to the
dictionary of variables.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of variable</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of variable.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>type</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Type of variable, '', 'broadcast_msg', or 'list'</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>isCloud</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            

            

            <td class="description last"><p>Whether the variable to create has the isCloud flag set.
Additional checks are made that the variable can be created as a cloud variable.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="deleteMonitors"><span class="type-signature"></span>deleteMonitors<span class="signature">()</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Remove this target's monitors from the runtime state and remove the
target-specific monitored blocks (e.g. local variables, global variables for the stage, x-position).
NOTE: This does not delete any of the stage monitors like backdrop name.</p>
</div>




























        
            

    

    <h4 class="name" id="deleteVariable"><span class="type-signature"></span>deleteVariable<span class="signature">(id)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Removes the variable with the given id from the dictionary of variables.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of variable to delete.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="dispose"><span class="type-signature">(abstract) </span>dispose<span class="signature">()</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Call to destroy a target.</p>
</div>




























        
            

    

    <h4 class="name" id="duplicateVariable"><span class="type-signature"></span>duplicateVariable<span class="signature">(id, optKeepOriginalId<span class="signature-attributes">opt</span>)</span><span class="type-signature"> &rarr; (nullable) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Create a clone of the variable with the given id from the dictionary of
this target's variables.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>Id of variable to duplicate.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>optKeepOriginalId</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>Optional flag to keep the original variable ID
for the duplicate variable. This is necessary when cloning a sprite, for example.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>The duplicated variable, or null if
the original variable was not found.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="duplicateVariables"><span class="type-signature"></span>duplicateVariables<span class="signature">(optBlocks<span class="signature-attributes">opt</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Duplicate the dictionary of this target's variables as part of duplicating.
this target or making a clone.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>optBlocks</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>Optional block container for the target being duplicated.
If provided, new variables will be generated with new UIDs and any variable references
in this blocks container will be updated to refer to the corresponding new IDs.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>The duplicated dictionary of variables</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">object</span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="fixUpVariableReferences"><span class="type-signature"></span>fixUpVariableReferences<span class="signature">()</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Fixes up variable references in this target avoiding conflicts with
pre-existing variables in the same scope.
This is used when uploading this target as a new sprite into an existing
project, where the new sprite may contain references
to variable names that already exist as global variables in the project
(and thus are in scope for variable references in the given sprite).</p>
<p>If this target has a block that references an existing global variable and that
variable <em>does not</em> exist in this target (e.g. it was a global variable in the
project the sprite was originally exported from), merge the variables. This entails
fixing the variable references in this sprite to reference the id of the pre-existing global variable.</p>
<p>If this target has a block that references an existing global variable and that
variable does exist in the target itself (e.g. it's a local variable in the sprite being uploaded),
then the local variable is renamed to distinguish itself from the pre-existing variable.
All blocks that reference the local variable will be updated to use the new name.</p>
</div>




























        
            

    

    <h4 class="name" id="getAllVariableNamesInScopeByType"><span class="type-signature"></span>getAllVariableNamesInScopeByType<span class="signature">(type, skipStage<span class="signature-attributes">nullable</span>)</span><span class="type-signature"> &rarr; {Array.&lt;string>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Get the names of all the variables of the given type that are in scope for this target.
For targets that are not the stage, this includes any target-specific
variables as well as any stage variables unless the skipStage flag is true.
For the stage, this is all stage variables.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>type</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The variable type to search for; defaults to Variable.SCALAR_TYPE</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>skipStage</code></td>
            

            <td class="type">
            
                
<span class="param-type">bool</span>


            
            </td>

            
                <td class="attributes">
                

                
                    &lt;nullable><br>
                

                
                </td>
            

            

            <td class="description last"><p>Optional flag to skip the stage.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>A list of variable names</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">Array.&lt;string></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="getCustomState"><span class="type-signature"></span>getCustomState<span class="signature">(stateId)</span><span class="type-signature"> &rarr; {*}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Retrieve custom state associated with this target and the provided state ID.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>stateId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>specify which piece of state to retrieve.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>the associated state, if any was found.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">*</span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="getName"><span class="type-signature">(abstract) </span>getName<span class="signature">()</span><span class="type-signature"> &rarr; {string}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Return a human-readable name for this target.
Target implementations should override this.</p>
</div>

























<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Human-readable name for the target.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">string</span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupBroadcastByInputValue"><span class="type-signature"></span>lookupBroadcastByInputValue<span class="signature">(name)</span><span class="type-signature"> &rarr; (nullable) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a broadcast message with the given name and return the variable
if it exists. Does not create a new broadcast message variable if
it doesn't exist.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of the variable.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupBroadcastMsg"><span class="type-signature"></span>lookupBroadcastMsg<span class="signature">(id, name)</span><span class="type-signature"> &rarr; (nullable) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a broadcast message object with the given id and return it
if it exists.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the variable.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of the variable.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupOrCreateList"><span class="type-signature"></span>lookupOrCreateList<span class="signature">(id<span class="signature-attributes">non-null</span>, name<span class="signature-attributes">non-null</span>)</span><span class="type-signature"> &rarr; (non-null) {Varible}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a list object for this target, and create it if one doesn't exist.
Search begins for local lists; then look for globals.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the list.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of the list.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object representing the found/created list.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">Varible</span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupOrCreateVariable"><span class="type-signature"></span>lookupOrCreateVariable<span class="signature">(id, name)</span><span class="type-signature"> &rarr; (non-null) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a variable object, first by id, and then by name if the id is not found.
Create a new variable if both lookups fail.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the variable.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of the variable.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupVariableById"><span class="type-signature"></span>lookupVariableById<span class="signature">(id, name)</span><span class="type-signature"> &rarr; (non-null) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a variable object.
Search begins for local variables; then look for globals.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the variable.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Name of the variable.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="lookupVariableByNameAndType"><span class="type-signature"></span>lookupVariableByNameAndType<span class="signature">(name, type, skipStage<span class="signature-attributes">nullable</span>)</span><span class="type-signature"> &rarr; (nullable) {<a href="Variable.html">Variable</a>}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Look up a variable object by its name and variable type.
Search begins with local variables; then global variables if a local one
was not found.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>Name of the variable.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>type</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>Type of the variable. Defaults to Variable.SCALAR_TYPE.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>skipStage</code></td>
            

            <td class="type">
            
                
<span class="param-type">bool</span>


            
            </td>

            
                <td class="attributes">
                

                
                    &lt;nullable><br>
                

                
                </td>
            

            

            <td class="description last"><p>Optional flag to skip checking the stage</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>Variable object if found, or null if not.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type"><a href="Variable.html">Variable</a></span>


    </dd>
</dl>

    



        
            

    

    <h4 class="name" id="mergeVariables"><span class="type-signature"></span>mergeVariables<span class="signature">(idToBeMerged, idToMergeWith, optReferencesToUpdate<span class="signature-attributes">nullable</span>, optNewName<span class="signature-attributes">nullable</span>)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Merge variable references with another variable.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        
        <th>Attributes</th>
        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>idToBeMerged</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>ID of the variable whose references need to be updated</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>idToMergeWith</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>ID of the variable that the old references should be replaced with</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>optReferencesToUpdate</code></td>
            

            <td class="type">
            
                
<span class="param-type">Array.&lt;Object></span>


            
            </td>

            
                <td class="attributes">
                

                
                    &lt;nullable><br>
                

                
                </td>
            

            

            <td class="description last"><p>Optional context of the change.
Defaults to all the blocks in this target.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>optNewName</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                
                    &lt;nullable><br>
                

                
                </td>
            

            

            <td class="description last"><p>New variable name to merge with. The old
variable name in the references being updated should be replaced with this new name.
If this parameter is not provided or is '', no name change occurs.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="onGreenFlag"><span class="type-signature">(abstract) </span>onGreenFlag<span class="signature">()</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Called when the project receives a &quot;green flag.&quot;</p>
</div>




























        
            

    

    <h4 class="name" id="postSpriteInfo"><span class="type-signature">(abstract) </span>postSpriteInfo<span class="signature">(data)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Post/edit sprite info.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>data</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            

            

            <td class="description last"><p>An object with sprite info data to set.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="renameVariable"><span class="type-signature"></span>renameVariable<span class="signature">(id, newName)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Renames the variable with the given id to newName.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of variable to rename.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>newName</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>New name for the variable.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="resolveVariableSharingConflictsWithTarget"><span class="type-signature"></span>resolveVariableSharingConflictsWithTarget<span class="signature">(blocks, receivingTarget)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Given a list of variable referencing fields, shares those variables with
the target with the provided id, resolving any variable conflicts that arise
using the following rules:</p>
<p>If this target is the stage, exit. There are no conflicts that arise
from sharing variables from the stage to another sprite. The variables
already exist globally, so no further action is needed.</p>
<p>If a variable being referenced is a global variable, do nothing. The
global variable already exists so no further action is needed.</p>
<p>If a variable being referenced is local, and</p>
<ol>
<li>The receiving target is a sprite:
create a new local variable or merge with an existing local variable
of the same name and type. Update all the referencing fields
for the original variable to reference the new variable.</li>
<li>The receiving target is the stage:
Create a new global variable with a fresh name and update all the referencing
fields to reference the new variable.</li>
</ol>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>blocks</code></td>
            

            <td class="type">
            
                
<span class="param-type">Array.&lt;object></span>


            
            </td>

            

            

            <td class="description last"><p>The blocks containing
potential conflicting references to variables.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>receivingTarget</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Target.html">Target</a></span>


            
            </td>

            

            

            <td class="description last"><p>The target receiving the variables</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="setCustomState"><span class="type-signature"></span>setCustomState<span class="signature">(stateId, newValue)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Store custom state associated with this target and the provided state ID.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>stateId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>specify which piece of state to store on this target.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>newValue</code></td>
            

            <td class="type">
            
                
<span class="param-type">*</span>


            
            </td>

            

            

            <td class="description last"><p>the state value to store.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="shareLocalVariableToSprite"><span class="type-signature"></span>shareLocalVariableToSprite<span class="signature">(varId, sprite, varRefs)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Share a local variable with a sprite, merging with one of the same name and
type if it already exists on the sprite, or create a new one.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>varId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>Id of the variable to share</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>sprite</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Target.html">Target</a></span>


            
            </td>

            

            

            <td class="description last"><p>The sprite to share the variable with</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>varRefs</code></td>
            

            <td class="type">
            
                
<span class="param-type">Array.&lt;object></span>


            
            </td>

            

            

            <td class="description last"><p>A list of all the variable references currently being shared.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="shareLocalVariableToStage"><span class="type-signature"></span>shareLocalVariableToStage<span class="signature">(varId, varRefs)</span><span class="type-signature"></span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Share a local variable (and given references for that variable) to the stage.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>varId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The ID of the variable to share.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>varRefs</code></td>
            

            <td class="type">
            
                
<span class="param-type">Array.&lt;object></span>


            
            </td>

            

            

            <td class="description last"><p>The list of variable references being shared,
that reference the given variable ID. The names and IDs of these variable
references will be updated to refer to the new (or pre-existing) global variable.</p></td>
        </tr>

    
    </tbody>
</table>



















        
            

    

    <h4 class="name" id="updateEdgeActivatedValue"><span class="type-signature"></span>updateEdgeActivatedValue<span class="signature">(blockId<span class="signature-attributes">non-null</span>, newValue)</span><span class="type-signature"> &rarr; {*}</span></h4>

    




<dl class="details">

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
</dl>





<div class="description">
    <p>Update an edge-activated hat block value.</p>
</div>











    <h5>Parameters:</h5>
    

<table class="params">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>blockId</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>ID of hat to store value for.</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>newValue</code></td>
            

            <td class="type">
            
                
<span class="param-type">*</span>


            
            </td>

            

            

            <td class="description last"><p>Value to store for edge-activated hat.</p></td>
        </tr>

    
    </tbody>
</table>
















<h5>Returns:</h5>

        
<div class="param-desc">
    <p>The old value for the edge-activated hat.</p>
</div>



<dl class="param-type">
    <dt>
        Type
    </dt>
    <dd>
        
<span class="param-type">*</span>


    </dd>
</dl>

    



        
    

    

    
</article>

</section>




    
    
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