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href="Runtime.html#enableProfiling">enableProfiling</a></li><li data-type='method'><a href="Runtime.html#fireTargetWasCreated">fireTargetWasCreated</a></li><li data-type='method'><a href="Runtime.html#fireTargetWasRemoved">fireTargetWasRemoved</a></li><li data-type='method'><a href="Runtime.html#getBlocksJSON">getBlocksJSON</a></li><li data-type='method'><a href="Runtime.html#getBlocksXML">getBlocksXML</a></li><li data-type='method'><a href="Runtime.html#getEditingTarget">getEditingTarget</a></li><li data-type='method'><a href="Runtime.html#getIsEdgeActivatedHat">getIsEdgeActivatedHat</a></li><li data-type='method'><a href="Runtime.html#getIsHat">getIsHat</a></li><li data-type='method'><a href="Runtime.html#getLabelForOpcode">getLabelForOpcode</a></li><li data-type='method'><a href="Runtime.html#getOpcodeFunction">getOpcodeFunction</a></li><li data-type='method'><a href="Runtime.html#getPeripheralIsConnected">getPeripheralIsConnected</a></li><li data-type='method'><a href="Runtime.html#getScratchLinkSocket">getScratchLinkSocket</a></li><li data-type='method'><a href="Runtime.html#getSpriteTargetByName">getSpriteTargetByName</a></li><li data-type='method'><a href="Runtime.html#getTargetByDrawableId">getTargetByDrawableId</a></li><li data-type='method'><a href="Runtime.html#getTargetById">getTargetById</a></li><li data-type='method'><a href="Runtime.html#getTargetForStage">getTargetForStage</a></li><li data-type='method'><a href="Runtime.html#glowBlock">glowBlock</a></li><li data-type='method'><a href="Runtime.html#glowScript">glowScript</a></li><li data-type='method'><a href="Runtime.html#greenFlag">greenFlag</a></li><li data-type='method'><a href="Runtime.html#isActiveThread">isActiveThread</a></li><li data-type='method'><a href="Runtime.html#isWaitingThread">isWaitingThread</a></li><li data-type='method'><a href="Runtime.html#makeMessageContextForTarget">makeMessageContextForTarget</a></li><li data-type='method'><a href="Runtime.html#moveExecutable">moveExecutable</a></li><li data-type='method'><a href="Runtime.html#quietGlow">quietGlow</a></li><li data-type='method'><a href="Runtime.html#registerPeripheralExtension">registerPeripheralExtension</a></li><li data-type='method'><a href="Runtime.html#removeExecutable">removeExecutable</a></li><li data-type='method'><a href="Runtime.html#requestAddMonitor">requestAddMonitor</a></li><li data-type='method'><a href="Runtime.html#requestBlocksUpdate">requestBlocksUpdate</a></li><li data-type='method'><a href="Runtime.html#requestHideMonitor">requestHideMonitor</a></li><li data-type='method'><a href="Runtime.html#requestRedraw">requestRedraw</a></li><li data-type='method'><a href="Runtime.html#requestRemoveMonitor">requestRemoveMonitor</a></li><li data-type='method'><a href="Runtime.html#requestRemoveMonitorByTargetId">requestRemoveMonitorByTargetId</a></li><li data-type='method'><a href="Runtime.html#requestShowMonitor">requestShowMonitor</a></li><li data-type='method'><a href="Runtime.html#requestTargetsUpdate">requestTargetsUpdate</a></li><li data-type='method'><a href="Runtime.html#requestToolboxExtensionsUpdate">requestToolboxExtensionsUpdate</a></li><li data-type='method'><a href="Runtime.html#requestUpdateMonitor">requestUpdateMonitor</a></li><li data-type='method'><a href="Runtime.html#scanForPeripheral">scanForPeripheral</a></li><li data-type='method'><a href="Runtime.html#setCompatibilityMode">setCompatibilityMode</a></li><li data-type='method'><a href="Runtime.html#setEditingTarget">setEditingTarget</a></li><li data-type='method'><a href="Runtime.html#setExecutablePosition">setExecutablePosition</a></li><li data-type='method'><a href="Runtime.html#start">start</a></li><li data-type='method'><a href="Runtime.html#startHats">startHats</a></li><li data-type='method'><a href="Runtime.html#stopAll">stopAll</a></li><li data-type='method'><a href="Runtime.html#stopForTarget">stopForTarget</a></li><li data-type='method'><a href="Runtime.html#toggleScript">toggleScript</a></li><li data-type='method'><a href="Runtime.html#updateCurrentMSecs">updateCurrentMSecs</a></li><li data-type='method'><a href="Runtime.html#visualReport">visualReport</a></li></ul></li><li><a href="global.html#RuntimeScriptCache">RuntimeScriptCache</a></li><li><a href="Scratch3BoostBlocks.html">Scratch3BoostBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3BoostBlocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#_getTiltAngle">_getTiltAngle</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#_isTilted">_isTilted</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#getMotorPosition">getMotorPosition</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#getTiltAngle">getTiltAngle</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#isTilted">isTilted</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#motorOff">motorOff</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#motorOn">motorOn</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#motorOnFor">motorOnFor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#motorOnForRotation">motorOnForRotation</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#seeingColor">seeingColor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#setLightHue">setLightHue</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#setMotorDirection">setMotorDirection</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#setMotorPower">setMotorPower</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#whenColor">whenColor</a></li><li data-type='method'><a href="Scratch3BoostBlocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="Scratch3CoreExample.html">Scratch3CoreExample</a><ul class='methods'><li data-type='method'><a href="Scratch3CoreExample.html#exampleOpcode">exampleOpcode</a></li><li data-type='method'><a href="Scratch3CoreExample.html#getInfo">getInfo</a></li></ul></li><li><a href="Scratch3Ev3Blocks.html">Scratch3Ev3Blocks</a><ul class='methods'><li data-type='method'><a href="Scratch3Ev3Blocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3Ev3Blocks.html#_formatMenu">_formatMenu</a></li><li data-type='method'><a href="Scratch3Ev3Blocks.html#getInfo">getInfo</a></li></ul></li><li><a href="Scratch3GdxForBlocks.html">Scratch3GdxForBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3GdxForBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3GdxForBlocks.html#magnitude">magnitude</a></li></ul></li><li><a href="Scratch3MakeyMakeyBlocks.html">Scratch3MakeyMakeyBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3MakeyMakeyBlocks.html#_clearkeyPressBuffer">_clearkeyPressBuffer</a></li><li data-type='method'><a href="Scratch3MakeyMakeyBlocks.html#getInfo">getInfo</a></li></ul></li><li><a href="Scratch3MicroBitBlocks.html">Scratch3MicroBitBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3MicroBitBlocks.html#_getTiltAngle">_getTiltAngle</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#_isTilted">_isTilted</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#displayClear">displayClear</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#displaySymbol">displaySymbol</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#displayText">displayText</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#getTiltAngle">getTiltAngle</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#isButtonPressed">isButtonPressed</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#isTilted">isTilted</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenButtonPressed">whenButtonPressed</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenGesture">whenGesture</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenPinConnected">whenPinConnected</a></li><li data-type='method'><a href="Scratch3MicroBitBlocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="Scratch3MusicBlocks.html">Scratch3MusicBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3MusicBlocks.html#_beatsToSec">_beatsToSec</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_buildMenu">_buildMenu</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_checkStackTimer">_checkStackTimer</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_clampBeats">_clampBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_decodeSound">_decodeSound</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_getMusicState">_getMusicState</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_loadAllSounds">_loadAllSounds</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_onTargetCreated">_onTargetCreated</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_playDrumForBeats">_playDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_playDrumNum">_playDrumNum</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_playNote">_playNote</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_ratioForPitchInterval">_ratioForPitchInterval</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_selectSampleIndexForNote">_selectSampleIndexForNote</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_setInstrument">_setInstrument</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_stackTimerNeedsInit">_stackTimerNeedsInit</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_startStackTimer">_startStackTimer</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_storeSound">_storeSound</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#_updateTempo">_updateTempo</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#changeTempo">changeTempo</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#getTempo">getTempo</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#midiPlayDrumForBeats">midiPlayDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#midiSetInstrument">midiSetInstrument</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#playDrumForBeats">playDrumForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#playNoteForBeats">playNoteForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#restForBeats">restForBeats</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#setInstrument">setInstrument</a></li><li data-type='method'><a href="Scratch3MusicBlocks.html#setTempo">setTempo</a></li></ul></li><li><a href="Scratch3PenBlocks.html">Scratch3PenBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3PenBlocks.html#_alphaToTransparency">_alphaToTransparency</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_clampColorParam">_clampColorParam</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_clampPenSize">_clampPenSize</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_getPenLayerID">_getPenLayerID</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_getPenState">_getPenState</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_initColorParam">_initColorParam</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_legacyUpdatePenColor">_legacyUpdatePenColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_onTargetCreated">_onTargetCreated</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_onTargetMoved">_onTargetMoved</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_setOrChangeColorParam">_setOrChangeColorParam</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_transparencyToAlpha">_transparencyToAlpha</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_updatePenColor">_updatePenColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#_wrapColor">_wrapColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenColorParamBy">changePenColorParamBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenHueBy">changePenHueBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenShadeBy">changePenShadeBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#changePenSizeBy">changePenSizeBy</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#clear">clear</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#penDown">penDown</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#penUp">penUp</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenColorParamTo">setPenColorParamTo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenColorToColor">setPenColorToColor</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenHueToNumber">setPenHueToNumber</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenShadeToNumber">setPenShadeToNumber</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#setPenSizeTo">setPenSizeTo</a></li><li data-type='method'><a href="Scratch3PenBlocks.html#stamp">stamp</a></li></ul></li><li><a href="Scratch3Text2SpeechBlocks.html">Scratch3Text2SpeechBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getExtensionLocaleForSupportedLocale">_getExtensionLocaleForSupportedLocale</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getSpeechSynthLocale">_getSpeechSynthLocale</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getState">_getState</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_getSupportedLocales">_getSupportedLocales</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_onTargetCreated">_onTargetCreated</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#_stopAllSpeech">_stopAllSpeech</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getCurrentLanguage">getCurrentLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getEditorLanguage">getEditorLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getLanguageMenu">getLanguageMenu</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#getVoiceMenu">getVoiceMenu</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#isSupportedLanguage">isSupportedLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setCurrentLanguage">setCurrentLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setLanguage">setLanguage</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#setVoice">setVoice</a></li><li data-type='method'><a href="Scratch3Text2SpeechBlocks.html#speakAndWait">speakAndWait</a></li></ul></li><li><a href="Scratch3TranslateBlocks.html">Scratch3TranslateBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3TranslateBlocks.html#_getSupportedLanguages">_getSupportedLanguages</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getLanguageCodeFromArg">getLanguageCodeFromArg</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getTranslate">getTranslate</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getViewerLanguage">getViewerLanguage</a></li><li data-type='method'><a href="Scratch3TranslateBlocks.html#getViewerLanguageCode">getViewerLanguageCode</a></li></ul></li><li><a href="Scratch3VideoSensingBlocks.html">Scratch3VideoSensingBlocks</a><ul class='methods'><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_analyzeLocalMotion">_analyzeLocalMotion</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_buildMenu">_buildMenu</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_getMotionState">_getMotionState</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#_loop">_loop</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#reset">reset</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#setVideoTransparency">setVideoTransparency</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#updateVideoDisplay">updateVideoDisplay</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#videoOn">videoOn</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#videoToggle">videoToggle</a></li><li data-type='method'><a href="Scratch3VideoSensingBlocks.html#whenMotionGreaterThan">whenMotionGreaterThan</a></li></ul></li><li><a href="Scratch3WeDo2Blocks.html">Scratch3WeDo2Blocks</a><ul class='methods'><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_forEachMotor">_forEachMotor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_getTiltAngle">_getTiltAngle</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_isTilted">_isTilted</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#_noteToTone">_noteToTone</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getDistance">getDistance</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getInfo">getInfo</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#getTiltAngle">getTiltAngle</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#isTilted">isTilted</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOff">motorOff</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOn">motorOn</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#motorOnFor">motorOnFor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#playNoteFor">playNoteFor</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#setLightHue">setLightHue</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#setMotorDirection">setMotorDirection</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#startMotorPower">startMotorPower</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#whenDistance">whenDistance</a></li><li data-type='method'><a href="Scratch3WeDo2Blocks.html#whenTilted">whenTilted</a></li></ul></li><li><a href="ScratchLinkDeviceAdapter.html">ScratchLinkDeviceAdapter</a></li><li><a href="ScratchLinkWebSocket.html">ScratchLinkWebSocket</a></li><li><a href="SharedDispatch.html">SharedDispatch</a><ul class='methods'><li data-type='method'><a 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href="Sprite.html#addCostumeAt">addCostumeAt</a></li><li data-type='method'><a href="Sprite.html#createClone">createClone</a></li><li data-type='method'><a href="Sprite.html#deleteCostumeAt">deleteCostumeAt</a></li><li data-type='method'><a href="Sprite.html#removeClone">removeClone</a></li></ul></li><li><a href="Target.html">Target</a><ul class='methods'><li data-type='method'><a href="Target.html#clearEdgeActivatedValues">clearEdgeActivatedValues</a></li><li data-type='method'><a href="Target.html#createComment">createComment</a></li><li data-type='method'><a href="Target.html#createVariable">createVariable</a></li><li data-type='method'><a href="Target.html#deleteMonitors">deleteMonitors</a></li><li data-type='method'><a href="Target.html#deleteVariable">deleteVariable</a></li><li data-type='method'><a href="Target.html#dispose">dispose</a></li><li data-type='method'><a href="Target.html#duplicateVariable">duplicateVariable</a></li><li data-type='method'><a href="Target.html#duplicateVariables">duplicateVariables</a></li><li data-type='method'><a href="Target.html#fixUpVariableReferences">fixUpVariableReferences</a></li><li data-type='method'><a href="Target.html#getAllVariableNamesInScopeByType">getAllVariableNamesInScopeByType</a></li><li data-type='method'><a href="Target.html#getCustomState">getCustomState</a></li><li data-type='method'><a href="Target.html#getName">getName</a></li><li data-type='method'><a href="Target.html#lookupBroadcastByInputValue">lookupBroadcastByInputValue</a></li><li data-type='method'><a href="Target.html#lookupBroadcastMsg">lookupBroadcastMsg</a></li><li data-type='method'><a href="Target.html#lookupOrCreateList">lookupOrCreateList</a></li><li data-type='method'><a href="Target.html#lookupOrCreateVariable">lookupOrCreateVariable</a></li><li data-type='method'><a href="Target.html#lookupVariableById">lookupVariableById</a></li><li data-type='method'><a href="Target.html#lookupVariableByNameAndType">lookupVariableByNameAndType</a></li><li data-type='method'><a href="Target.html#mergeVariables">mergeVariables</a></li><li data-type='method'><a href="Target.html#onGreenFlag">onGreenFlag</a></li><li data-type='method'><a href="Target.html#postSpriteInfo">postSpriteInfo</a></li><li data-type='method'><a href="Target.html#renameVariable">renameVariable</a></li><li data-type='method'><a href="Target.html#resolveVariableSharingConflictsWithTarget">resolveVariableSharingConflictsWithTarget</a></li><li data-type='method'><a href="Target.html#setCustomState">setCustomState</a></li><li data-type='method'><a href="Target.html#shareLocalVariableToSprite">shareLocalVariableToSprite</a></li><li data-type='method'><a href="Target.html#shareLocalVariableToStage">shareLocalVariableToStage</a></li><li data-type='method'><a href="Target.html#updateEdgeActivatedValue">updateEdgeActivatedValue</a></li></ul></li><li><a href="TaskQueue.html">TaskQueue</a><ul class='methods'><li data-type='method'><a href="TaskQueue.html#_refill">_refill</a></li><li data-type='method'><a href="TaskQueue.html#_refillAndSpend">_refillAndSpend</a></li><li data-type='method'><a href="TaskQueue.html#_runTasks">_runTasks</a></li><li data-type='method'><a href="TaskQueue.html#_spend">_spend</a></li><li data-type='method'><a href="TaskQueue.html#cancel">cancel</a></li><li data-type='method'><a href="TaskQueue.html#cancelAll">cancelAll</a></li><li data-type='method'><a href="TaskQueue.html#do">do</a></li></ul></li><li><a href="Thread.html">Thread</a><ul class='methods'><li data-type='method'><a href="Thread.html#atStackTop">atStackTop</a></li><li data-type='method'><a href="Thread.html#getParam">getParam</a></li><li data-type='method'><a href="Thread.html#goToNextBlock">goToNextBlock</a></li><li data-type='method'><a href="Thread.html#initParams">initParams</a></li><li data-type='method'><a href="Thread.html#isRecursiveCall">isRecursiveCall</a></li><li data-type='method'><a href="Thread.html#peekParentStackFrame">peekParentStackFrame</a></li><li data-type='method'><a href="Thread.html#peekStack">peekStack</a></li><li data-type='method'><a href="Thread.html#peekStackFrame">peekStackFrame</a></li><li data-type='method'><a href="Thread.html#popStack">popStack</a></li><li data-type='method'><a href="Thread.html#pushParam">pushParam</a></li><li data-type='method'><a href="Thread.html#pushReportedValue">pushReportedValue</a></li><li data-type='method'><a href="Thread.html#pushStack">pushStack</a></li><li data-type='method'><a href="Thread.html#reuseStackForNextBlock">reuseStackForNextBlock</a></li><li data-type='method'><a href="Thread.html#stopThisScript">stopThisScript</a></li></ul></li><li><a href="Variable.html">Variable</a></li><li><a href="VideoMotion.html">VideoMotion</a><ul class='methods'><li data-type='method'><a href="VideoMotion.html#addFrame">addFrame</a></li><li data-type='method'><a href="VideoMotion.html#analyzeFrame">analyzeFrame</a></li><li data-type='method'><a href="VideoMotion.html#getLocalMotion">getLocalMotion</a></li><li data-type='method'><a href="VideoMotion.html#reset">reset</a></li></ul></li><li><a href="VideoMotionView.html">VideoMotionView</a><ul class='methods'><li data-type='method'><a href="VideoMotionView.html#_components">_components</a></li><li data-type='method'><a href="VideoMotionView.html#_eachAddress">_eachAddress</a></li><li data-type='method'><a href="VideoMotionView.html#_eachCell">_eachCell</a></li><li data-type='method'><a href="VideoMotionView.html#_grads">_grads</a></li><li data-type='method'><a href="VideoMotionView.html#draw">draw</a></li></ul></li><li><a href="VirtualMachine.html">VirtualMachine</a><ul class='methods'><li data-type='method'><a href="VirtualMachine.html#_addSprite2">_addSprite2</a></li><li data-type='method'><a href="VirtualMachine.html#_addSprite3">_addSprite3</a></li><li data-type='method'><a href="VirtualMachine.html#addBackdrop">addBackdrop</a></li><li data-type='method'><a href="VirtualMachine.html#addCostume">addCostume</a></li><li data-type='method'><a href="VirtualMachine.html#addCostumeFromLibrary">addCostumeFromLibrary</a></li><li data-type='method'><a href="VirtualMachine.html#addSound">addSound</a></li><li data-type='method'><a href="VirtualMachine.html#addSprite">addSprite</a></li><li data-type='method'><a href="VirtualMachine.html#attachAudioEngine">attachAudioEngine</a></li><li data-type='method'><a href="VirtualMachine.html#attachRenderer">attachRenderer</a></li><li data-type='method'><a href="VirtualMachine.html#attachStorage">attachStorage</a></li><li data-type='method'><a href="VirtualMachine.html#attachV2BitmapAdapter">attachV2BitmapAdapter</a></li><li data-type='method'><a href="VirtualMachine.html#attachV2SVGAdapter">attachV2SVGAdapter</a></li><li data-type='method'><a href="VirtualMachine.html#blockListener">blockListener</a></li><li data-type='method'><a href="VirtualMachine.html#clear">clear</a></li><li data-type='method'><a href="VirtualMachine.html#configureScratchLinkSocketFactory">configureScratchLinkSocketFactory</a></li><li data-type='method'><a href="VirtualMachine.html#connectPeripheral">connectPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#deleteCostume">deleteCostume</a></li><li data-type='method'><a href="VirtualMachine.html#deleteSound">deleteSound</a></li><li data-type='method'><a href="VirtualMachine.html#deleteSprite">deleteSprite</a></li><li data-type='method'><a href="VirtualMachine.html#deserializeProject">deserializeProject</a></li><li data-type='method'><a href="VirtualMachine.html#disconnectPeripheral">disconnectPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#downloadProjectId">downloadProjectId</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateCostume">duplicateCostume</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateSound">duplicateSound</a></li><li data-type='method'><a href="VirtualMachine.html#duplicateSprite">duplicateSprite</a></li><li data-type='method'><a href="VirtualMachine.html#emitTargetsUpdate">emitTargetsUpdate</a></li><li data-type='method'><a href="VirtualMachine.html#emitWorkspaceUpdate">emitWorkspaceUpdate</a></li><li data-type='method'><a href="VirtualMachine.html#exportSprite">exportSprite</a></li><li data-type='method'><a href="VirtualMachine.html#flyoutBlockListener">flyoutBlockListener</a></li><li data-type='method'><a href="VirtualMachine.html#fromJSON">fromJSON</a></li><li data-type='method'><a href="VirtualMachine.html#getCostume">getCostume</a></li><li data-type='method'><a href="VirtualMachine.html#getLocale">getLocale</a></li><li data-type='method'><a href="VirtualMachine.html#getPeripheralIsConnected">getPeripheralIsConnected</a></li><li data-type='method'><a href="VirtualMachine.html#getPlaygroundData">getPlaygroundData</a></li><li data-type='method'><a href="VirtualMachine.html#getSoundBuffer">getSoundBuffer</a></li><li data-type='method'><a href="VirtualMachine.html#getTargetIdForDrawableId">getTargetIdForDrawableId</a></li><li data-type='method'><a href="VirtualMachine.html#getVariableValue">getVariableValue</a></li><li data-type='method'><a href="VirtualMachine.html#greenFlag">greenFlag</a></li><li data-type='method'><a href="VirtualMachine.html#installTargets">installTargets</a></li><li data-type='method'><a href="VirtualMachine.html#loadProject">loadProject</a></li><li data-type='method'><a href="VirtualMachine.html#monitorBlockListener">monitorBlockListener</a></li><li data-type='method'><a href="VirtualMachine.html#postIOData">postIOData</a></li><li data-type='method'><a href="VirtualMachine.html#postSpriteInfo">postSpriteInfo</a></li><li data-type='method'><a href="VirtualMachine.html#refreshWorkspace">refreshWorkspace</a></li><li data-type='method'><a href="VirtualMachine.html#renameCostume">renameCostume</a></li><li data-type='method'><a href="VirtualMachine.html#renameSound">renameSound</a></li><li data-type='method'><a href="VirtualMachine.html#renameSprite">renameSprite</a></li><li data-type='method'><a href="VirtualMachine.html#reorderCostume">reorderCostume</a></li><li data-type='method'><a href="VirtualMachine.html#reorderSound">reorderSound</a></li><li data-type='method'><a href="VirtualMachine.html#reorderTarget">reorderTarget</a></li><li data-type='method'><a href="VirtualMachine.html#saveProjectSb3">saveProjectSb3</a></li><li data-type='method'><a href="VirtualMachine.html#scanForPeripheral">scanForPeripheral</a></li><li data-type='method'><a href="VirtualMachine.html#setCompatibilityMode">setCompatibilityMode</a></li><li data-type='method'><a href="VirtualMachine.html#setEditingTarget">setEditingTarget</a></li><li data-type='method'><a href="VirtualMachine.html#setLocale">setLocale</a></li><li data-type='method'><a href="VirtualMachine.html#setTurboMode">setTurboMode</a></li><li data-type='method'><a href="VirtualMachine.html#setVariableValue">setVariableValue</a></li><li data-type='method'><a href="VirtualMachine.html#shareBlocksToTarget">shareBlocksToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#shareCostumeToTarget">shareCostumeToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#shareSoundToTarget">shareSoundToTarget</a></li><li data-type='method'><a href="VirtualMachine.html#start">start</a></li><li data-type='method'><a href="VirtualMachine.html#startDrag">startDrag</a></li><li data-type='method'><a href="VirtualMachine.html#stopAll">stopAll</a></li><li data-type='method'><a href="VirtualMachine.html#stopDrag">stopDrag</a></li><li data-type='method'><a href="VirtualMachine.html#toJSON">toJSON</a></li><li data-type='method'><a href="VirtualMachine.html#updateBitmap">updateBitmap</a></li><li data-type='method'><a href="VirtualMachine.html#updateSoundBuffer">updateSoundBuffer</a></li><li data-type='method'><a href="VirtualMachine.html#updateSvg">updateSvg</a></li><li data-type='method'><a href="VirtualMachine.html#variableListener">variableListener</a></li></ul></li><li><a href="WeDo2.html">WeDo2</a><ul class='methods'><li data-type='method'><a href="WeDo2.html#_checkBatteryLevel">_checkBatteryLevel</a></li><li data-type='method'><a href="WeDo2.html#_clearPort">_clearPort</a></li><li data-type='method'><a href="WeDo2.html#_onConnect">_onConnect</a></li><li data-type='method'><a href="WeDo2.html#_onMessage">_onMessage</a></li><li data-type='method'><a href="WeDo2.html#_registerSensorOrMotor">_registerSensorOrMotor</a></li><li data-type='method'><a href="WeDo2.html#connect">connect</a></li><li data-type='method'><a href="WeDo2.html#disconnect">disconnect</a></li><li data-type='method'><a href="WeDo2.html#generateInputCommand">generateInputCommand</a></li><li data-type='method'><a href="WeDo2.html#generateOutputCommand">generateOutputCommand</a></li><li data-type='method'><a href="WeDo2.html#isConnected">isConnected</a></li><li data-type='method'><a href="WeDo2.html#motor">motor</a></li><li data-type='method'><a href="WeDo2.html#playTone">playTone</a></li><li data-type='method'><a href="WeDo2.html#reset">reset</a></li><li data-type='method'><a href="WeDo2.html#scan">scan</a></li><li data-type='method'><a href="WeDo2.html#send">send</a></li><li data-type='method'><a href="WeDo2.html#setLED">setLED</a></li><li data-type='method'><a href="WeDo2.html#setLEDMode">setLEDMode</a></li><li data-type='method'><a href="WeDo2.html#stopAll">stopAll</a></li><li data-type='method'><a href="WeDo2.html#stopAllMotors">stopAllMotors</a></li><li data-type='method'><a href="WeDo2.html#stopLED">stopLED</a></li><li data-type='method'><a href="WeDo2.html#stopTone">stopTone</a></li></ul></li><li><a href="WeDo2Motor.html">WeDo2Motor</a><ul class='methods'><li data-type='method'><a href="WeDo2Motor.html#_clearTimeout">_clearTimeout</a></li><li data-type='method'><a href="WeDo2Motor.html#_setNewTimeout">_setNewTimeout</a></li><li data-type='method'><a href="WeDo2Motor.html#startBraking">startBraking</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOff">turnOff</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOn">turnOn</a></li><li data-type='method'><a href="WeDo2Motor.html#turnOnFor">turnOnFor</a></li></ul></li><li><a href="WeDo2Motor.BRAKE_TIME_MS.html">BRAKE_TIME_MS</a></li><li><a href="WorkerDispatch.html">WorkerDispatch</a><ul class='methods'><li data-type='method'><a href="WorkerDispatch.html#_getServiceProvider">_getServiceProvider</a></li><li data-type='method'><a href="WorkerDispatch.html#_onDispatchMessage">_onDispatchMessage</a></li><li data-type='method'><a href="WorkerDispatch.html#setService">setService</a></li></ul></li></ul><h3>Events</h3><ul><li><a href="Runtime.html#event:targetWasCreated">targetWasCreated</a></li></ul><h3>Global</h3><ul><li><a href="global.html#_motionVectorOut">_motionVectorOut</a></li><li><a href="global.html#_prepareBlockProfiling">_prepareBlockProfiling</a></li><li><a href="global.html#_RuntimeScriptCache">_RuntimeScriptCache</a></li><li><a href="global.html#_stackFrameFreeList">_stackFrameFreeList</a></li><li><a href="global.html#_videoMotionViewComponentsTmp">_videoMotionViewComponentsTmp</a></li><li><a href="global.html#adapter">adapter</a></li><li><a href="global.html#addExtensionOp">addExtensionOp</a></li><li><a href="global.html#ALTO_ID">ALTO_ID</a></li><li><a href="global.html#AMOUNT_SCALE">AMOUNT_SCALE</a></li><li><a href="global.html#ARABIC_ID">ARABIC_ID</a></li><li><a href="global.html#ArgumentType">ArgumentType</a></li><li><a href="global.html#ArgumentTypeMap">ArgumentTypeMap</a></li><li><a href="global.html#assetData">assetData</a></li><li><a href="global.html#AxisValues">AxisValues</a></li><li><a href="global.html#BLEBatteryCheckInterval">BLEBatteryCheckInterval</a></li><li><a href="global.html#BLECharacteristic">BLECharacteristic</a></li><li><a href="global.html#BLECommand">BLECommand</a></li><li><a href="global.html#BLEDataStoppedError">BLEDataStoppedError</a></li><li><a href="global.html#BLESendInterval">BLESendInterval</a></li><li><a href="global.html#BLESendRateMax">BLESendRateMax</a></li><li><a href="global.html#BLEService">BLEService</a></li><li><a href="global.html#BLETimeout">BLETimeout</a></li><li><a href="global.html#BLEUUID">BLEUUID</a></li><li><a href="global.html#blockFunctionProfilerFrame">blockFunctionProfilerFrame</a></li><li><a href="global.html#blockFunctionProfilerId">blockFunctionProfilerId</a></li><li><a href="global.html#blockIconURI">blockIconURI</a></li><li><a href="global.html#BlockType">BlockType</a></li><li><a href="global.html#blockUtility">blockUtility</a></li><li><a href="global.html#BoostBLE">BoostBLE</a></li><li><a href="global.html#BoostColor">BoostColor</a></li><li><a href="global.html#BoostColorIndex">BoostColorIndex</a></li><li><a href="global.html#BoostColorSampleSize">BoostColorSampleSize</a></li><li><a href="global.html#BoostHubProperty">BoostHubProperty</a></li><li><a href="global.html#BoostHubPropertyOperation">BoostHubPropertyOperation</a></li><li><a href="global.html#BoostIO">BoostIO</a></li><li><a href="global.html#BoostIOEvent">BoostIOEvent</a></li><li><a href="global.html#BoostMessage">BoostMessage</a></li><li><a href="global.html#BoostMode">BoostMode</a></li><li><a href="global.html#BoostMotorDirection">BoostMotorDirection</a></li><li><a href="global.html#BoostMotorEndState">BoostMotorEndState</a></li><li><a href="global.html#BoostMotorLabel">BoostMotorLabel</a></li><li><a href="global.html#BoostMotorMaxPowerAdd">BoostMotorMaxPowerAdd</a></li><li><a href="global.html#BoostMotorProfile">BoostMotorProfile</a></li><li><a href="global.html#BoostMotorState">BoostMotorState</a></li><li><a href="global.html#BoostOutputExecution">BoostOutputExecution</a></li><li><a href="global.html#BoostOutputSubCommand">BoostOutputSubCommand</a></li><li><a href="global.html#BoostPingInterval">BoostPingInterval</a></li><li><a href="global.html#BoostPort10000223OrOlder">BoostPort10000223OrOlder</a></li><li><a href="global.html#BoostPortFeedback">BoostPortFeedback</a></li><li><a href="global.html#BoostTiltDirection">BoostTiltDirection</a></li><li><a href="global.html#BTSendRateMax">BTSendRateMax</a></li><li><a href="global.html#cloudDataManager">cloudDataManager</a></li><li><a href="global.html#ColorParam">ColorParam</a></li><li><a href="global.html#compressInputTree">compressInputTree</a></li><li><a href="global.html#defineMessages">defineMessages</a></li><li><a href="global.html#deserialize">deserialize</a></li><li><a href="global.html#deserializeBlocks">deserializeBlocks</a></li><li><a href="global.html#deserializeCostume">deserializeCostume</a></li><li><a href="global.html#deserializeFields">deserializeFields</a></li><li><a href="global.html#deserializeInputDesc">deserializeInputDesc</a></li><li><a href="global.html#deserializeInputs">deserializeInputs</a></li><li><a href="global.html#deserializeSound">deserializeSound</a></li><li><a href="global.html#domToBlock">domToBlock</a></li><li><a href="global.html#domToBlocks">domToBlocks</a></li><li><a href="global.html#Ev3Args">Ev3Args</a></li><li><a href="global.html#Ev3Command">Ev3Command</a></li><li><a href="global.html#Ev3Device">Ev3Device</a></li><li><a href="global.html#Ev3Encoding">Ev3Encoding</a></li><li><a href="global.html#Ev3Label">Ev3Label</a></li><li><a href="global.html#Ev3Mode">Ev3Mode</a></li><li><a href="global.html#Ev3MotorMenu">Ev3MotorMenu</a></li><li><a href="global.html#Ev3Opcode">Ev3Opcode</a></li><li><a href="global.html#Ev3PairingPin">Ev3PairingPin</a></li><li><a href="global.html#Ev3SensorMenu">Ev3SensorMenu</a></li><li><a href="global.html#execute">execute</a></li><li><a href="global.html#executeProfilerFrame">executeProfilerFrame</a></li><li><a href="global.html#executeProfilerId">executeProfilerId</a></li><li><a href="global.html#extensionWorker">extensionWorker</a></li><li><a href="global.html#FACING_THRESHOLD">FACING_THRESHOLD</a></li><li><a href="global.html#FACING_THRESHOLD_OFFSET">FACING_THRESHOLD_OFFSET</a></li><li><a href="global.html#FEMALE_GIANT_RATE">FEMALE_GIANT_RATE</a></li><li><a href="global.html#FEMALE_TENOR_RATE">FEMALE_TENOR_RATE</a></li><li><a href="global.html#fetchBitmapCanvas_">fetchBitmapCanvas_</a></li><li><a href="global.html#finalResponseTimeoutDurationMs">finalResponseTimeoutDurationMs</a></li><li><a href="global.html#flatten">flatten</a></li><li><a href="global.html#FORCE_THRESHOLD">FORCE_THRESHOLD</a></li><li><a href="global.html#FREEFALL_ROTATION_FACTOR">FREEFALL_ROTATION_FACTOR</a></li><li><a href="global.html#FREEFALL_THRESHOLD">FREEFALL_THRESHOLD</a></li><li><a href="global.html#GDXFOR_SENSOR">GDXFOR_SENSOR</a></li><li><a href="global.html#GDXFOR_UPDATE_RATE">GDXFOR_UPDATE_RATE</a></li><li><a href="global.html#generateVariableIdGetter">generateVariableIdGetter</a></li><li><a href="global.html#GestureValues">GestureValues</a></li><li><a href="global.html#getAssetUrl">getAssetUrl</a></li><li><a href="global.html#getCached">getCached</a></li><li><a href="global.html#getExtensionIdForOpcode">getExtensionIdForOpcode</a></li><li><a href="global.html#getProjectUrl">getProjectUrl</a></li><li><a href="global.html#getScripts">getScripts</a></li><li><a href="global.html#GIANT_ID">GIANT_ID</a></li><li><a href="global.html#GRAVITY">GRAVITY</a></li><li><a href="global.html#handleReport">handleReport</a></li><li><a href="global.html#HEIGHT">HEIGHT</a></li><li><a href="global.html#iconURI">iconURI</a></li><li><a href="global.html#int32ArrayToNumber">int32ArrayToNumber</a></li><li><a href="global.html#isPromise">isPromise</a></li><li><a href="global.html#KEY_BUFFER_LENGTH">KEY_BUFFER_LENGTH</a></li><li><a href="global.html#KEY_ID_DOWN">KEY_ID_DOWN</a></li><li><a href="global.html#KEY_ID_LEFT">KEY_ID_LEFT</a></li><li><a href="global.html#KEY_ID_RIGHT">KEY_ID_RIGHT</a></li><li><a href="global.html#KEY_ID_SPACE">KEY_ID_SPACE</a></li><li><a href="global.html#KEY_ID_UP">KEY_ID_UP</a></li><li><a href="global.html#KEY_NAME">KEY_NAME</a></li><li><a href="global.html#KEY_NAME_LIST">KEY_NAME_LIST</a></li><li><a href="global.html#KITTEN_ID">KITTEN_ID</a></li><li><a href="global.html#listenAndWaitBlockTimeoutMs">listenAndWaitBlockTimeoutMs</a></li><li><a href="global.html#loadCostume">loadCostume</a></li><li><a href="global.html#loadCostumeFromAsset">loadCostumeFromAsset</a></li><li><a href="global.html#loadSound">loadSound</a></li><li><a href="global.html#loadSoundFromAsset">loadSoundFromAsset</a></li><li><a href="global.html#LOCAL_AMOUNT_SCALE">LOCAL_AMOUNT_SCALE</a></li><li><a href="global.html#LOCAL_MAX_AMOUNT">LOCAL_MAX_AMOUNT</a></li><li><a href="global.html#LOCAL_THRESHOLD">LOCAL_THRESHOLD</a></li><li><a href="global.html#maybeFormatMessage">maybeFormatMessage</a></li><li><a href="global.html#menuIconURI">menuIconURI</a></li><li><a href="global.html#MicroBitButtons">MicroBitButtons</a></li><li><a href="global.html#MicroBitGestures">MicroBitGestures</a></li><li><a href="global.html#MicroBitPinState">MicroBitPinState</a></li><li><a href="global.html#MicroBitTiltDirection">MicroBitTiltDirection</a></li><li><a href="global.html#motionVector">motionVector</a></li><li><a href="global.html#mutationAdpater">mutationAdpater</a></li><li><a href="global.html#mutatorTagToObject">mutatorTagToObject</a></li><li><a href="global.html#nextId">nextId</a></li><li><a href="global.html#numberToInt32Array">numberToInt32Array</a></li><li><a href="global.html#OUTPUT">OUTPUT</a></li><li><a href="global.html#parseBlock">parseBlock</a></li><li><a href="global.html#parseBlockList">parseBlockList</a></li><li><a href="global.html#parseMonitorObject">parseMonitorObject</a></li><li><a href="global.html#parseProcedureArgIds">parseProcedureArgIds</a></li><li><a href="global.html#parseProcedureArgMap">parseProcedureArgMap</a></li><li><a href="global.html#parseScratchAssets">parseScratchAssets</a></li><li><a href="global.html#parseScratchObject">parseScratchObject</a></li><li><a href="global.html#parseScripts">parseScripts</a></li><li><a href="global.html#performance">performance</a></li><li><a href="global.html#profilerNames">profilerNames</a></li><li><a href="global.html#PushPullValues">PushPullValues</a></li><li><a href="global.html#renderBenchmarkData">renderBenchmarkData</a></li><li><a href="global.html#rendererDrawProfilerId">rendererDrawProfilerId</a></li><li><a href="global.html#ReporterScope">ReporterScope</a></li><li><a href="global.html#runBenchmark">runBenchmark</a></li><li><a href="global.html#sb2import">sb2import</a></li><li><a href="global.html#SCRATCH_KEY_NAME">SCRATCH_KEY_NAME</a></li><li><a href="global.html#scratchAtan2">scratchAtan2</a></li><li><a href="global.html#ScratchBlocksConstants">ScratchBlocksConstants</a></li><li><a href="global.html#scratchDegrees">scratchDegrees</a></li><li><a href="global.html#SensingAttribute">SensingAttribute</a></li><li><a href="global.html#SensingSubject">SensingSubject</a></li><li><a href="global.html#SEQUENCE_HAT_TIMEOUT">SEQUENCE_HAT_TIMEOUT</a></li><li><a href="global.html#serialize">serialize</a></li><li><a href="global.html#serializeAssets">serializeAssets</a></li><li><a href="global.html#serializeBlock">serializeBlock</a></li><li><a href="global.html#serializeBlocks">serializeBlocks</a></li><li><a href="global.html#serializeCostume">serializeCostume</a></li><li><a href="global.html#serializeCostumes">serializeCostumes</a></li><li><a href="global.html#serializeFields">serializeFields</a></li><li><a href="global.html#serializeInputs">serializeInputs</a></li><li><a href="global.html#serializePrimitiveBlock">serializePrimitiveBlock</a></li><li><a href="global.html#serializeSound">serializeSound</a></li><li><a href="global.html#serializeSounds">serializeSounds</a></li><li><a href="global.html#serializeTarget">serializeTarget</a></li><li><a href="global.html#serializeVariables">serializeVariables</a></li><li><a href="global.html#SERVER_HOST">SERVER_HOST</a></li><li><a href="global.html#SERVER_TIMEOUT">SERVER_TIMEOUT</a></li><li><a href="global.html#serverTimeoutMs">serverTimeoutMs</a></li><li><a href="global.html#serverURL">serverURL</a></li><li><a href="global.html#SHAKEN_THRESHOLD">SHAKEN_THRESHOLD</a></li><li><a href="global.html#soup_">soup_</a></li><li><a href="global.html#specMap">specMap</a></li><li><a href="global.html#specMapBlock">specMapBlock</a></li><li><a href="global.html#SPEECH_VOLUME">SPEECH_VOLUME</a></li><li><a href="global.html#spriteName">spriteName</a></li><li><a href="global.html#SQUEAK_ID">SQUEAK_ID</a></li><li><a href="global.html#START">START</a></li><li><a href="global.html#START_SIZE">START_SIZE</a></li><li><a href="global.html#stepProfilerId">stepProfilerId</a></li><li><a href="global.html#stepThreadProfilerFrame">stepThreadProfilerFrame</a></li><li><a href="global.html#stepThreadProfilerId">stepThreadProfilerId</a></li><li><a href="global.html#stepThreadsInnerProfilerFrame">stepThreadsInnerProfilerFrame</a></li><li><a href="global.html#stepThreadsInnerProfilerId">stepThreadsInnerProfilerId</a></li><li><a href="global.html#stepThreadsProfilerId">stepThreadsProfilerId</a></li><li><a href="global.html#STOP">STOP</a></li><li><a href="global.html#STOP_SIZE">STOP_SIZE</a></li><li><a href="global.html#STORE_WAITING">STORE_WAITING</a></li><li><a href="global.html#targetId">targetId</a></li><li><a href="global.html#TargetType">TargetType</a></li><li><a href="global.html#TENOR_ID">TENOR_ID</a></li><li><a href="global.html#THRESHOLD">THRESHOLD</a></li><li><a href="global.html#TILT_THRESHOLD">TILT_THRESHOLD</a></li><li><a href="global.html#TiltAxisValues">TiltAxisValues</a></li><li><a href="global.html#TO_DEGREE">TO_DEGREE</a></li><li><a href="global.html#uid">uid</a></li><li><a href="global.html#VideoState">VideoState</a></li><li><a href="global.html#WeDo2Command">WeDo2Command</a></li><li><a href="global.html#WeDo2ConnectID">WeDo2ConnectID</a></li><li><a href="global.html#WeDo2Device">WeDo2Device</a></li><li><a href="global.html#WeDo2Mode">WeDo2Mode</a></li><li><a href="global.html#WeDo2MotorDirection">WeDo2MotorDirection</a></li><li><a href="global.html#WeDo2MotorLabel">WeDo2MotorLabel</a></li><li><a href="global.html#WeDo2TiltDirection">WeDo2TiltDirection</a></li><li><a href="global.html#WeDo2Unit">WeDo2Unit</a></li><li><a href="global.html#WIDTH">WIDTH</a></li><li><a href="global.html#WINSIZE">WINSIZE</a></li><li><a href="global.html#xmlEscape">xmlEscape</a></li></ul> </nav> <div id="main"> <h1 class="page-title">Target</h1> <section> <header> <h2> Target </h2> </header> <article> <div class="container-overview"> <h4 class="name" id="Target"><span class="type-signature"></span>new Target<span class="signature">(runtime, blocks<span class="signature-attributes">nullable</span>)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>runtime</code></td> <td class="type"> <span class="param-type"><a href="Runtime.html">Runtime</a></span> </td> <td class="attributes"> </td> <td class="description last"><p>Reference to the runtime.</p></td> </tr> <tr> <td class="name"><code>blocks</code></td> <td class="type"> <span class="param-type"><a href="Blocks.html">Blocks</a></span> </td> <td class="attributes"> <nullable><br> </td> <td class="description last"><p>Blocks instance for the blocks owned by this target.</p></td> </tr> </tbody> </table> </div> <h3 class="subsection-title">Members</h3> <h4 class="name" id="_customState"><span class="type-signature"></span>_customState<span class="type-signature"> :Object.<string, *></span></h4> <dl class="details"> </dl> <div class="description"> <p>Dictionary of custom state for this target. This can be used to store target-specific custom state for blocks which need it. TODO: do we want to persist this in SB3 files?</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">Object.<string, *></span> </li> </ul> <h4 class="name" id="_edgeActivatedHatValues"><span class="type-signature"></span>_edgeActivatedHatValues<span class="type-signature"> :Object.<string, *></span></h4> <dl class="details"> </dl> <div class="description"> <p>Currently known values for edge-activated hats. Keys are block ID for the hat; values are the currently known values.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">Object.<string, *></span> </li> </ul> <h4 class="name" id="blocks"><span class="type-signature">(non-null) </span>blocks<span class="type-signature"> :<a href="Blocks.html">Blocks</a></span></h4> <dl class="details"> </dl> <div class="description"> <p>Blocks run as code for this target.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type"><a href="Blocks.html">Blocks</a></span> </li> </ul> <h4 class="name" id="comments"><span class="type-signature"></span>comments<span class="type-signature"> :Object.<string, *></span></h4> <dl class="details"> </dl> <div class="description"> <p>Dictionary of comments for this target. Key is the comment id.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">Object.<string, *></span> </li> </ul> <h4 class="name" id="id"><span class="type-signature"></span>id<span class="type-signature"> :string</span></h4> <dl class="details"> </dl> <div class="description"> <p>A unique ID for this target.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">string</span> </li> </ul> <h4 class="name" id="runtime"><span class="type-signature"></span>runtime<span class="type-signature"> :<a href="Runtime.html">Runtime</a></span></h4> <dl class="details"> </dl> <div class="description"> <p>Reference to the runtime.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type"><a href="Runtime.html">Runtime</a></span> </li> </ul> <h4 class="name" id="variables"><span class="type-signature"></span>variables<span class="type-signature"> :Object.<string, *></span></h4> <dl class="details"> </dl> <div class="description"> <p>Dictionary of variables and their values for this target. Key is the variable id.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">Object.<string, *></span> </li> </ul> <h3 class="subsection-title">Methods</h3> <h4 class="name" id="clearEdgeActivatedValues"><span class="type-signature"></span>clearEdgeActivatedValues<span class="signature">()</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Clear all edge-activaed hat values.</p> </div> <h4 class="name" id="createComment"><span class="type-signature"></span>createComment<span class="signature">(id, blockId, text, x, y, width, height, minimized)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Creates a comment with the given properties.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the comment.</p></td> </tr> <tr> <td class="name"><code>blockId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Optional id of the block the comment is attached to if it is a block comment.</p></td> </tr> <tr> <td class="name"><code>text</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The text the comment contains.</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The x coordinate of the comment on the workspace.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The y coordinate of the comment on the workspace.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The width of the comment when it is full size</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The height of the comment when it is full size</p></td> </tr> <tr> <td class="name"><code>minimized</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Whether the comment is minimized.</p></td> </tr> </tbody> </table> <h4 class="name" id="createVariable"><span class="type-signature"></span>createVariable<span class="signature">(id, name, type, isCloud)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Creates a variable with the given id and name and adds it to the dictionary of variables.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of variable</p></td> </tr> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of variable.</p></td> </tr> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Type of variable, '', 'broadcast_msg', or 'list'</p></td> </tr> <tr> <td class="name"><code>isCloud</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Whether the variable to create has the isCloud flag set. Additional checks are made that the variable can be created as a cloud variable.</p></td> </tr> </tbody> </table> <h4 class="name" id="deleteMonitors"><span class="type-signature"></span>deleteMonitors<span class="signature">()</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Remove this target's monitors from the runtime state and remove the target-specific monitored blocks (e.g. local variables, global variables for the stage, x-position). NOTE: This does not delete any of the stage monitors like backdrop name.</p> </div> <h4 class="name" id="deleteVariable"><span class="type-signature"></span>deleteVariable<span class="signature">(id)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Removes the variable with the given id from the dictionary of variables.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of variable to delete.</p></td> </tr> </tbody> </table> <h4 class="name" id="dispose"><span class="type-signature">(abstract) </span>dispose<span class="signature">()</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Call to destroy a target.</p> </div> <h4 class="name" id="duplicateVariable"><span class="type-signature"></span>duplicateVariable<span class="signature">(id, optKeepOriginalId<span class="signature-attributes">opt</span>)</span><span class="type-signature"> → (nullable) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Create a clone of the variable with the given id from the dictionary of this target's variables.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Id of variable to duplicate.</p></td> </tr> <tr> <td class="name"><code>optKeepOriginalId</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>Optional flag to keep the original variable ID for the duplicate variable. This is necessary when cloning a sprite, for example.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>The duplicated variable, or null if the original variable was not found.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="duplicateVariables"><span class="type-signature"></span>duplicateVariables<span class="signature">(optBlocks<span class="signature-attributes">opt</span>)</span><span class="type-signature"> → {object}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Duplicate the dictionary of this target's variables as part of duplicating. this target or making a clone.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>optBlocks</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>Optional block container for the target being duplicated. If provided, new variables will be generated with new UIDs and any variable references in this blocks container will be updated to refer to the corresponding new IDs.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>The duplicated dictionary of variables</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">object</span> </dd> </dl> <h4 class="name" id="fixUpVariableReferences"><span class="type-signature"></span>fixUpVariableReferences<span class="signature">()</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Fixes up variable references in this target avoiding conflicts with pre-existing variables in the same scope. This is used when uploading this target as a new sprite into an existing project, where the new sprite may contain references to variable names that already exist as global variables in the project (and thus are in scope for variable references in the given sprite).</p> <p>If this target has a block that references an existing global variable and that variable <em>does not</em> exist in this target (e.g. it was a global variable in the project the sprite was originally exported from), merge the variables. This entails fixing the variable references in this sprite to reference the id of the pre-existing global variable.</p> <p>If this target has a block that references an existing global variable and that variable does exist in the target itself (e.g. it's a local variable in the sprite being uploaded), then the local variable is renamed to distinguish itself from the pre-existing variable. All blocks that reference the local variable will be updated to use the new name.</p> </div> <h4 class="name" id="getAllVariableNamesInScopeByType"><span class="type-signature"></span>getAllVariableNamesInScopeByType<span class="signature">(type, skipStage<span class="signature-attributes">nullable</span>)</span><span class="type-signature"> → {Array.<string>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Get the names of all the variables of the given type that are in scope for this target. For targets that are not the stage, this includes any target-specific variables as well as any stage variables unless the skipStage flag is true. For the stage, this is all stage variables.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>The variable type to search for; defaults to Variable.SCALAR_TYPE</p></td> </tr> <tr> <td class="name"><code>skipStage</code></td> <td class="type"> <span class="param-type">bool</span> </td> <td class="attributes"> <nullable><br> </td> <td class="description last"><p>Optional flag to skip the stage.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>A list of variable names</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">Array.<string></span> </dd> </dl> <h4 class="name" id="getCustomState"><span class="type-signature"></span>getCustomState<span class="signature">(stateId)</span><span class="type-signature"> → {*}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Retrieve custom state associated with this target and the provided state ID.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>stateId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>specify which piece of state to retrieve.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>the associated state, if any was found.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">*</span> </dd> </dl> <h4 class="name" id="getName"><span class="type-signature">(abstract) </span>getName<span class="signature">()</span><span class="type-signature"> → {string}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Return a human-readable name for this target. Target implementations should override this.</p> </div> <h5>Returns:</h5> <div class="param-desc"> <p>Human-readable name for the target.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">string</span> </dd> </dl> <h4 class="name" id="lookupBroadcastByInputValue"><span class="type-signature"></span>lookupBroadcastByInputValue<span class="signature">(name)</span><span class="type-signature"> → (nullable) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a broadcast message with the given name and return the variable if it exists. Does not create a new broadcast message variable if it doesn't exist.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of the variable.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="lookupBroadcastMsg"><span class="type-signature"></span>lookupBroadcastMsg<span class="signature">(id, name)</span><span class="type-signature"> → (nullable) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a broadcast message object with the given id and return it if it exists.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the variable.</p></td> </tr> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of the variable.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="lookupOrCreateList"><span class="type-signature"></span>lookupOrCreateList<span class="signature">(id<span class="signature-attributes">non-null</span>, name<span class="signature-attributes">non-null</span>)</span><span class="type-signature"> → (non-null) {Varible}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a list object for this target, and create it if one doesn't exist. Search begins for local lists; then look for globals.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the list.</p></td> </tr> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of the list.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object representing the found/created list.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">Varible</span> </dd> </dl> <h4 class="name" id="lookupOrCreateVariable"><span class="type-signature"></span>lookupOrCreateVariable<span class="signature">(id, name)</span><span class="type-signature"> → (non-null) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a variable object, first by id, and then by name if the id is not found. Create a new variable if both lookups fail.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the variable.</p></td> </tr> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of the variable.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="lookupVariableById"><span class="type-signature"></span>lookupVariableById<span class="signature">(id, name)</span><span class="type-signature"> → (non-null) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a variable object. Search begins for local variables; then look for globals.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the variable.</p></td> </tr> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Name of the variable.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="lookupVariableByNameAndType"><span class="type-signature"></span>lookupVariableByNameAndType<span class="signature">(name, type, skipStage<span class="signature-attributes">nullable</span>)</span><span class="type-signature"> → (nullable) {<a href="Variable.html">Variable</a>}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Look up a variable object by its name and variable type. Search begins with local variables; then global variables if a local one was not found.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Name of the variable.</p></td> </tr> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Type of the variable. Defaults to Variable.SCALAR_TYPE.</p></td> </tr> <tr> <td class="name"><code>skipStage</code></td> <td class="type"> <span class="param-type">bool</span> </td> <td class="attributes"> <nullable><br> </td> <td class="description last"><p>Optional flag to skip checking the stage</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>Variable object if found, or null if not.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type"><a href="Variable.html">Variable</a></span> </dd> </dl> <h4 class="name" id="mergeVariables"><span class="type-signature"></span>mergeVariables<span class="signature">(idToBeMerged, idToMergeWith, optReferencesToUpdate<span class="signature-attributes">nullable</span>, optNewName<span class="signature-attributes">nullable</span>)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Merge variable references with another variable.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Attributes</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>idToBeMerged</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>ID of the variable whose references need to be updated</p></td> </tr> <tr> <td class="name"><code>idToMergeWith</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>ID of the variable that the old references should be replaced with</p></td> </tr> <tr> <td class="name"><code>optReferencesToUpdate</code></td> <td class="type"> <span class="param-type">Array.<Object></span> </td> <td class="attributes"> <nullable><br> </td> <td class="description last"><p>Optional context of the change. Defaults to all the blocks in this target.</p></td> </tr> <tr> <td class="name"><code>optNewName</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <nullable><br> </td> <td class="description last"><p>New variable name to merge with. The old variable name in the references being updated should be replaced with this new name. If this parameter is not provided or is '', no name change occurs.</p></td> </tr> </tbody> </table> <h4 class="name" id="onGreenFlag"><span class="type-signature">(abstract) </span>onGreenFlag<span class="signature">()</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Called when the project receives a "green flag."</p> </div> <h4 class="name" id="postSpriteInfo"><span class="type-signature">(abstract) </span>postSpriteInfo<span class="signature">(data)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Post/edit sprite info.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>An object with sprite info data to set.</p></td> </tr> </tbody> </table> <h4 class="name" id="renameVariable"><span class="type-signature"></span>renameVariable<span class="signature">(id, newName)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Renames the variable with the given id to newName.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of variable to rename.</p></td> </tr> <tr> <td class="name"><code>newName</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>New name for the variable.</p></td> </tr> </tbody> </table> <h4 class="name" id="resolveVariableSharingConflictsWithTarget"><span class="type-signature"></span>resolveVariableSharingConflictsWithTarget<span class="signature">(blocks, receivingTarget)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Given a list of variable referencing fields, shares those variables with the target with the provided id, resolving any variable conflicts that arise using the following rules:</p> <p>If this target is the stage, exit. There are no conflicts that arise from sharing variables from the stage to another sprite. The variables already exist globally, so no further action is needed.</p> <p>If a variable being referenced is a global variable, do nothing. The global variable already exists so no further action is needed.</p> <p>If a variable being referenced is local, and</p> <ol> <li>The receiving target is a sprite: create a new local variable or merge with an existing local variable of the same name and type. Update all the referencing fields for the original variable to reference the new variable.</li> <li>The receiving target is the stage: Create a new global variable with a fresh name and update all the referencing fields to reference the new variable.</li> </ol> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>blocks</code></td> <td class="type"> <span class="param-type">Array.<object></span> </td> <td class="description last"><p>The blocks containing potential conflicting references to variables.</p></td> </tr> <tr> <td class="name"><code>receivingTarget</code></td> <td class="type"> <span class="param-type"><a href="Target.html">Target</a></span> </td> <td class="description last"><p>The target receiving the variables</p></td> </tr> </tbody> </table> <h4 class="name" id="setCustomState"><span class="type-signature"></span>setCustomState<span class="signature">(stateId, newValue)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Store custom state associated with this target and the provided state ID.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>stateId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>specify which piece of state to store on this target.</p></td> </tr> <tr> <td class="name"><code>newValue</code></td> <td class="type"> <span class="param-type">*</span> </td> <td class="description last"><p>the state value to store.</p></td> </tr> </tbody> </table> <h4 class="name" id="shareLocalVariableToSprite"><span class="type-signature"></span>shareLocalVariableToSprite<span class="signature">(varId, sprite, varRefs)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Share a local variable with a sprite, merging with one of the same name and type if it already exists on the sprite, or create a new one.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>varId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Id of the variable to share</p></td> </tr> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Target.html">Target</a></span> </td> <td class="description last"><p>The sprite to share the variable with</p></td> </tr> <tr> <td class="name"><code>varRefs</code></td> <td class="type"> <span class="param-type">Array.<object></span> </td> <td class="description last"><p>A list of all the variable references currently being shared.</p></td> </tr> </tbody> </table> <h4 class="name" id="shareLocalVariableToStage"><span class="type-signature"></span>shareLocalVariableToStage<span class="signature">(varId, varRefs)</span><span class="type-signature"></span></h4> <dl class="details"> </dl> <div class="description"> <p>Share a local variable (and given references for that variable) to the stage.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>varId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The ID of the variable to share.</p></td> </tr> <tr> <td class="name"><code>varRefs</code></td> <td class="type"> <span class="param-type">Array.<object></span> </td> <td class="description last"><p>The list of variable references being shared, that reference the given variable ID. The names and IDs of these variable references will be updated to refer to the new (or pre-existing) global variable.</p></td> </tr> </tbody> </table> <h4 class="name" id="updateEdgeActivatedValue"><span class="type-signature"></span>updateEdgeActivatedValue<span class="signature">(blockId<span class="signature-attributes">non-null</span>, newValue)</span><span class="type-signature"> → {*}</span></h4> <dl class="details"> </dl> <div class="description"> <p>Update an edge-activated hat block value.</p> </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>blockId</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>ID of hat to store value for.</p></td> </tr> <tr> <td class="name"><code>newValue</code></td> <td class="type"> <span class="param-type">*</span> </td> <td class="description last"><p>Value to store for edge-activated hat.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="param-desc"> <p>The old value for the edge-activated hat.</p> </div> <dl class="param-type"> <dt> Type </dt> <dd> <span class="param-type">*</span> </dd> </dl> </article> </section> </div> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.3</a> using the <a href="https://github.com/clenemt/docdash">docdash</a> theme. </footer> <script>prettyPrint();</script> <script src="scripts/polyfill.js"></script> <script src="scripts/linenumber.js"></script> </body> </html>