easy-scratch/test/integration/sprites.test.js

196 lines
7.9 KiB
JavaScript

import path from 'path';
import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickXpath,
elementIsVisible,
findByText,
findByXpath,
getDriver,
getLogs,
loadUri,
rightClickText,
scope
} = new SeleniumHelper();
const uri = path.resolve(__dirname, '../../build/index.html');
let driver;
describe('Working with sprites', () => {
beforeAll(() => {
driver = getDriver();
});
afterAll(async () => {
await driver.quit();
});
test('Adding a sprite through the library', async () => {
await loadUri(uri);
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Sprite"]');
await clickText('Apple', scope.modal); // Closes modal
await rightClickText('Apple', scope.spriteTile); // Make sure it is there
await clickText('Motion'); // Make sure we are back to the code tab
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a sprite by surprise button', async () => {
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath('//button[@aria-label="Surprise"]');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a sprite by paint button', async () => {
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath('//button[@aria-label="Paint"]');
await findByText('Convert to Bitmap'); // Make sure we are on the paint editor
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Deleting only sprite does not crash', async () => {
await loadUri(uri);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await rightClickText('Sprite1', scope.spriteTile);
await clickText('delete', scope.spriteTile);
// Confirm that the stage has been switched to
await findByText('Stage selected: no motion blocks');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Deleting by x button on sprite tile', async () => {
await loadUri(uri);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickXpath('//*[@aria-label="Delete"]'); // Only visible close button is on the sprite
// Confirm that the stage has been switched to
await findByText('Stage selected: no motion blocks');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a sprite by uploading a png', async () => {
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/gh-3582-png.png'));
await clickText('gh-3582-png', scope.spriteTile);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
// This test fails because uploading an SVG as a sprite changes the scaling
// Enable when this is fixed issues/3608
test('Adding a sprite by uploading an svg (gh-3608)', async () => {
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/100-100.svg'));
await clickText('100-100', scope.spriteTile); // Sprite is named for costume filename
// Check to make sure the size is right
await clickText('Costumes');
await clickText('100-100', scope.costumesTab); // The name of the costume
await clickText('100 x 100', scope.costumesTab); // The size of the costume
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a sprite by uploading a gif', async () => {
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/paddleball.gif'));
await clickText('paddleball', scope.spriteTile); // Sprite is named for costume filename
await clickText('Costumes');
await findByText('paddleball', scope.costumesTab);
await findByText('paddleball2', scope.costumesTab);
await findByText('paddleball3', scope.costumesTab);
await findByText('paddleball4', scope.costumesTab);
await findByText('paddleball5', scope.costumesTab);
await findByText('paddleball6', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a letter sprite through the Letters filter in the library', async () => {
await loadUri(uri);
await driver.manage()
.window()
.setSize(1244, 768); // Letters filter not visible at 1024 width
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Sprite"]');
await clickText('Letters');
await clickText('Block-B', scope.modal); // Closes modal
await rightClickText('Block-B', scope.spriteTile); // Make sure it is there
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Use browser back button to close library', async () => {
await driver.get('https://www.google.com');
await loadUri(uri);
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Sprite"]');
const abbyElement = await findByText('Abby'); // Should show editor for new costume
await elementIsVisible(abbyElement);
await driver.navigate().back();
try {
// should throw error because library is no longer visible
await elementIsVisible(abbyElement);
throw 'ShouldNotGetHere'; // eslint-disable-line no-throw-literal
} catch (e) {
expect(e.constructor.name).toEqual('StaleElementReferenceError');
}
const costumesElement = await findByText('Costumes'); // Should show editor for new costume
await elementIsVisible(costumesElement);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding multiple sprites at the same time', async () => {
const files = [
path.resolve(__dirname, '../fixtures/gh-3582-png.png'),
path.resolve(__dirname, '../fixtures/100-100.svg')
];
await loadUri(uri);
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(files.join('\n'));
await findByText('gh-3582-png', scope.spriteTile);
await findByText('100-100', scope.spriteTile);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
});